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IntroductionImage Processing Lab is a simple tool for image processing, which includes different filters and tools to analyze images available in the AForge.NET framework. It's easy to develop your own filters and to integrate them with the code or use the tools in your own application. The following filters are implemented in the AForge.NET framework and demonstrated in the application:
You can create (save and load) your own convolution filters or filters based on standard mathematical morphology operators. Colorized grid makes it very convenient to work with custom convolution filters. A preview window allows you to view the results of changing filter parameters on the fly. You can scroll an image using the mouse in the preview area. All filters are applied only to the portion of the image currently viewed to speed up preview. A PhotoShop-like histogram allows you to get information about mean, standard deviation, median, minimum and maximum values. The program allows you to copy to or paste from clipboard, save and print images. Using the CodeMost filters are designed to work with 24bpp RGB images or with grayscale images. In the case of grayscale images, we use // load an image
System.Drawing.Bitmap image = (Bitmap) Bitmap.FromFile( fileName );
// format image
AForge.Imaging.Image.FormatImage( ref image );
It is easy to apply any filter to your image: // load an image
System.Drawing.Bitmap image = (Bitmap) Bitmap.FromFile( fileName );
// create filter
AForge.Imaging.Filters.Median filter = new AForge.Imaging.Filters.Median( );
// apply filter
System.Drawing.Bitmap newImage = filter.Apply( image );
Suppose, you want to apply a series of filters to an image. The straight way to do it is to apply filters one after another, but it's not very likely in the case of 3 or more filters. All filters implement the // create filters sequence AForge.Imaging.Filters.FiltersSequence
filter = new AForge.Imaging.Filters.FiltersSequence( );
// add filters to the sequence
filter.Add( new AForge.Imaging.Filters.Sepia( ) );
filter.Add( new AForge.Imaging.Filters.RotateBilinear( 45) );
filter.Add( new AForge.Imaging.Filters.ResizeBilinear( 320, 240 ) );
filter.Add( new AForge.Imaging.Filters.Pixellate( 8 ) );
filter.Add( new AForge.Imaging.Filters.Jitter( 2 ) );
filter.Add( new AForge.Imaging.Filters.Blur( ) );
// apply the sequence to an image
System.Drawing.Bitmap newImage = filter.Apply( image );
It's easy to get such image statistics as mean, standard deviation, median, minimum and maximum values. It can be useful for image brightness/contrast regulation. // get image statistics
AForge.Imaging.ImageStatistics statistics =
new AForge.Imaging.ImageStatistics( image );
// get the red histogram
AForge.Math.Histogram histogram = statistics.Red;
// get the values
double mean = histogram.Mean; // mean red value
double stddev = histogram.StdDev; // standard deviation of red values
int median = histogram.Median; // median red value
int min = histogram.Min; // min red value
int max = histogram.Max; // max value
// get 90% range around the median
AForge.IntRange range = histogram.GetRange( 0.9 );
Image statistics can be easily combined with filters. Suppose that the minimum value of red is 50 on the image and the maximum value is 200. So, we can normalize the contrast of the red channel: // create levels filter
AForge.Imaging.Filters.LevelsLinear filter =
new AForge.Imaging.Filters.LevelsLinear( );
filter.InRed = new IntRange( histogram.Min, histogram.Max );
// apply the filter
System.Drawing.Bitmap newImage = filter.Apply( image );
Or we can normalize the contrast of each channel, getting only the 90% ranges from each channel: // create levels filter
AForge.Imaging.Filters.LevelsLinear filter =
new AForge.Imaging.Filters.LevelsLinear( );
filter.InRed = statistics.Red.GetRange( 0.9 );
filter.InGreen = statistics.Green.GetRange( 0.9 );
filter.InBlue = statistics.Blue.GetRange( 0.9 );
// apply the filter
System.Drawing.Bitmap newImage = filter.Apply( image );
HSL FiltersUsing HSL color space is more obvious for some sorts of filters. For example, it's not very clean, how to adjust saturation levels of an image using RGB color space. But it can be done easily, using HSL color space: // create filter
AForge.Imaging.Filters.SaturationCorrection filter =
new AForge.Imaging.Filters.SaturationCorrection( 0.1 );
// apply the filter
System.Drawing.Bitmap newImage = filter.Apply( image );
Using HSL color space, we can modify the hue value of pixels. Setting all hue values to the same value will lead to an image in gradations of one color: // create filter
AForge.Imaging.Filters.HueModifier filter =
new AForge.Imaging.Filters.HueModifier( 142 );
// apply the filter
System.Drawing.Bitmap newImage = filter.Apply( image );
It's possible to get much more interesting results using HSL filtering. For example, we can preserve only the specified range of hue values and desaturate all others out of the range. So, it will lead to a black and white image with only some regions colored. // create filter
AForge.Imaging.Filters.HSLFiltering filter =
new AForge.Imaging.Filters.HSLFiltering( );
filter.Hue = new IntRange( 340, 20 );
filter.UpdateHue = false;
filter.UpdateLuminance = false;
// apply the filter
System.Drawing.Bitmap newImage = filter.Apply( image );
Mathematical Morphology FiltersThere are many tasks that can be accomplished using mathematical morphology filters. For example, we can reduce noise on binary images using erosion, or we can separate some objects with the filter. Using dilatation, we can grow some parts of our interest on the image. One of the most interesting morphological operators is known as Hit & Miss. All other morphological operators can be expressed from the Hit & Miss operator. For example, we can use it to search for particular structures on the image: // searching for vertical lines
short[,] vse = new short[3, 3] {
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 }
};
AForge.Imaging.Filters.HitAndMiss vFilter =
new AForge.Imaging.Filters.HitAndMiss( vse );
System.Drawing.Bitmap vImage = vFilter.Apply( image );
// searching for horizontal lines
short[,] hse = new short[3, 3] {
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
};
AForge.Imaging.Filters.HitAndMiss hFilter =
new AForge.Imaging.Filters.HitAndMiss( hse );
System.Drawing.Bitmap hImage = hFilter.Apply( image );
Using a thickening operator, we can grow some parts of the image in the places we need. For example, the next sample will lead to thickening horizontal lines in the bottom direction: // create filter
AForge.Imaging.Filters.FilterIterator filter =
new AForge.Imaging.Filters.FilterIterator(
new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { 1, 1, 1 }, { -1, 0, -1 }, { -1, -1, -1 } },
HitAndMiss.Modes.Thinning ), 5 );
// apply the filter
System.Drawing.Bitmap newImage = filter.Apply( image );
Using a thinning operator, you can remove some unnecessary parts of the image. For example, you can develop a skeletonization filter with appropriate structuring elements: // create filter sequence
AForge.Imaging.Filters.FiltersSequence filterSequence =
new AForge.Imaging.Filters.FiltersSequence( );
// add 8 thinning filters with different structuring elements
filterSequence.Add( new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { 0, 0, 0 }, { -1, 1, -1 }, { 1, 1, 1 } },
HitAndMiss.Modes.Thinning ) );
filterSequence.Add( new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { -1, 0, 0 }, { 1, 1, 0 }, { -1, 1, -1 } },
HitAndMiss.Modes.Thinning ) );
filterSequence.Add( new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { 1, -1, 0 }, { 1, 1, 0 }, { 1, -1, 0 } },
HitAndMiss.Modes.Thinning ) );
filterSequence.Add( new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { -1, 1, -1 }, { 1, 1, 0 }, { -1, 0, 0 } },
HitAndMiss.Modes.Thinning ) );
filterSequence.Add( new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { 1, 1, 1 }, { -1, 1, -1 }, { 0, 0, 0 } },
HitAndMiss.Modes.Thinning ) );
filterSequence.Add( new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { -1, 1, -1 }, { 0, 1, 1 }, { 0, 0, -1 } },
HitAndMiss.Modes.Thinning ) );
filterSequence.Add(new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { 0, -1, 1 }, { 0, 1, 1 }, { 0, -1, 1 } },
HitAndMiss.Modes.Thinning ) );
filterSequence.Add( new AForge.Imaging.Filters.HitAndMiss(
new short [,] { { 0, 0, -1 }, { 0, 1, 1 }, { -1, 1, -1 } },
HitAndMiss.Modes.Thinning ) );
// create filter iterator for 10 iterations
AForge.Imaging.Filters.FilterIterator filter =
new AForge.Imaging.Filters.FilterIterator( filterSequence, 10 );
// apply the filter
System.Drawing.Bitmap newImage = filter.Apply( image );
Fourier TransformationIt is easy to perform a Fourier transformation, which is useful for image analysis and filtering with the library: // create complex image from bitmap
AForge.Imaging.ComplexImage cimage =
AForge.Imaging.ComplexImage.FromBitmap( bitmap );
// perform forward Fourier transformation
cimage.ForwardFourierTransform( );
// get frequency view
System.Drawing.Bitmap img = cimage.ToBitmap( );
Lowpass and hipass filtering can be performed using the // lowpass filtering
cimage.FrequencyFilter( new Range( 0, 100 ) );
// perform backward Fourier transformation
cimage.BackwardFourierTransform( );
// get filtered image
System.Drawing.Bitmap img = cimage.ToBitmap( );
Blob CounterBlob counter is a very useful feature and can be applied in many different applications. What does it do? It can count objects on a binary image and extract them. The idea comes from "Connected components labeling," a filter that colors each separate object with a different color. Let's look into a small sample: // create filter
AForge.Imaging.Filters.ConnectedComponentsLabeling filter =
new AForge.Imaging.Filters.ConnectedComponentsLabeling( );
// apply filter
System.Drawing.Bitmap newImage = filter.Apply( image );
// objects count
System.Diagnostics.Debug.WriteLine( "Objects count: " +
filter.ObjectCount );
Here are two images: initial image and colored image. So, it looks like the filter is really able to count objects.
Here is another example of objects counting and retrieving their position and size: // process an image
AForge.Imaging.BlobCounter blobCounter = new BlobCounter( image );
Rectangle[] rects = blobCounter.GetObjectRectangles( );
// objects count
System.Diagnostics.Debug.WriteLine( "Objects count: " + rects.Length );
// objects dimension
foreach ( Rectangle rc in rects )
{
System.Diagnostics.Debug.WriteLine(
string.Format("Position: ({0}, {1}), Size: {2} x {3}",
rc.Left, rc.Top, rc.Width, rc.Height ) );
}
It's possible to extract each object with the // process an image
AForge.Imaging.BlobCounter blobCounter = new BlobCounter( image );
Blob[] blobs = blobCounter.GetObjects( image );
// process blobs
foreach ( Blob blob in blobs )
{
// ...
// blob.Location - location of the blob
// blob.Image - blob`s image
}
YCbCr FilteringYCbCr filters are provided with similar functionality to RGB and HSL filters. The YCbCr linear correction filter performs as its analogues from other color spaces, but operates with the Y, Cb and Cr components respectively, providing us with additional convenient ways of color correction. The next small sample demonstrates the use of the YCbCr linear filter and the use of in-place filtering: the feature, which allows you to filter a source image instead of creating a new result image, is as follows: // create filter
YCbCrLinear filter = new YCbCrLinear( );
filter.InCb = new DoubleRange( -0.276, 0.163 );
filter.InCr = new DoubleRange( -0.202, 0.500 );
// apply filter
filter.ApplyInPlace( image );
Perlin Noise FiltersPerlin noise has many applications and one of the most interesting of them is the creation of different effects, like marble, wood, clouds, etc. Application of such effects to images can be done in two steps. The first step is to generate effect textures and the second step is to apply the textures to the particular image. Texture generators are placed into the // 1 - Marble effect
// create texture
ITextureGenerator generator = new MarbleTexture( );
float[,] texture = generator.Generate( image.Width, image.Height );
// create filter
IFilter filter1 = new Texturer( texture );
// apply filter
Bitmap newImage1 = filter1.Apply( image );
// 2 - Wood effect
// create filter
IFilter filter2 = new Texturer( new WoodTexture( ) );
// apply filter
Bitmap newImage2 = filter2.Apply( image );
// 3 - Textile effect
// create filter
IFilter filter3 = new Texturer( new TextileTexture( ) );
// apply filter
Bitmap newImage3 = filter3.Apply( image );
// 4 - Rusty effect
IFilter filter4 = new TexturedFilter( new CloudsTexture( ),
new Sepia( ) , new GrayscaleBT709( ) );
// apply filter
Bitmap newImage4 = filter4.Apply( image );
AForge.NET FrameworkThe Image Processing Lab application is based on the AForge.NET framework, which provides all the filters and image processing routines available in the application. To get more information about the framework, you may read the dedicated article on The Code Project or visit the project's home page, where you can get all the latest information about it, participate in a discussion group or submit issues or requests for enhancements. ConclusionI suppose the code may be interesting for someone who would like to start studying image processing or for filters/effects developers. As for me, I'll use the tool for my further research in computer vision. Besides, the library helped me very much in successfully finishing my bachelor work. History
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