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Figure 1 - Main DialogContents
OverviewIf you've ever been tasked with debugging a fatal exception, you probably know how difficult it can be given only the user's steps to reproduce. Many factors such as the application's version, user's operating system, and dependent modules may contribute to the eventual crash. This makes duplicating the user's environment and thereby the crash, nearly impossible for all but the most obvious bugs. The CrashRpt library is a light weight error handling framework. This module will intercept any unhandled exception generated by your application, build a complete debug report, and optionally, mail the report to you. UsageIn this article, a crash report refers to a collection of files intended to help the developer quickly diagnose the cause of a crash. Specifically the crash report includes a minidump, a crash log and up to ten additional application specific files supplied by the application via a crash callback. Of these the most useful will most likely be the application minidump. The minidump contains the call stack, local variables, details all of your application's modules, and can even help pinpoint the source line number that generated the exception. The CrashRpt DLL works like the new Dr. Watson utility that ships with XP. It intercepts unhandled exceptions, creates a minidump, builds a crash log, presents an interface to allow the user to review the crash report, and finally it compresses and optionally emails the crash report back to you. When an unhandled exception is detected, CrashRpt notifies the user and allows them to review the report contents. First the main dialog shown above is displayed. From here the user can enter their comments and email address or review the report contents by clicking the hyperlink. This takes them to the details dialog, where they are presented with the files that make up the report. Double clicking on the filename will open that file in its associated program, if an association exists for that file type.
Figure 2 - Crash Details DialogOnce the user is satisfied, he may close the details dialog and click the 'Send' button on the main dialog, which will email his complete crash report to you. Using the CrashRpt library in Your ApplicationBuilding the libraryDownload and unzip the source code attached to this article. Open the Notes:
After the build completes, you should end up with the following: crashrpt\include
crashrpt.h
crashrpt\bin\debug or crashrpt\bin\release
crashrpt.dll
crashrpt\lib
crashrpt.lib
crashrpt\src
[all source files...]
Linking against the libraryTo implicitly link against the library, you need to include the crashrpt.h file and link in the crashrpt.lib file. I find it easiest to add the following two lines to my main application file. #include "[whateveryourpath]/crashrpt/include/crashrpt.h" #pragma comment(lib, "[whateveryourpath]/crashrpt/lib/crashrpt") Figure 3 - Integrating CrashRpt with your applicationInitializing the libraryThe library needs to be initialized before it will catch any exceptions. You do this by calling the //----------------------------------------------------------------------------- // Install // Initializes the library and optionally set the client crash callback and // set up the email details. // // Parameters // pfn Client crash callback // lpTo Email address to send crash report // lpSubject Subject line to be used with email // // Return Values // If the function succeeds, the return value is a pointer to the underlying // crash object created. This state information is required as the first // parameter to all other crash report functions. // // Remarks // Passing NULL for lpTo will disable the email feature and cause the crash // report to be saved to disk. // CRASHRPTAPI LPVOID Install( IN LPGETLOGFILE pfn OPTIONAL, // client crash callback IN LPCTSTR lpTo OPTIONAL, // Email:to IN LPCTSTR lpSubject OPTIONAL // Email:subject ); Figure 4 - The Install() functionAll of the parameters are optional. The first parameter is a pointer to a crash callback function defined as: // Client crash callback typedef BOOL (CALLBACK *LPGETLOGFILE) (LPVOID lpvState); Figure 5 - Client crash callbackYou would define this callback only if you wanted to be notified of an application failure, so that you could perform some basic clean up (i.e. close db connections, attempt to save, etc). Otherwise, you can simply pass The second parameter defines the email address you want the crash report mailed to, or The third parameter is the subject line used in the generated mail message. The If, after you have called //----------------------------------------------------------------------------- // Uninstall // Uninstalls the unhandled exception filter set up in Install(). // // Parameters // lpState State information returned from Install() // // Return Values // void // // Remarks // This call is optional. The crash report library will automatically // deinitialize when the library is unloaded. Call this function to // unhook the exception filter manually. // CRASHRPTAPI void Uninstall( IN LPVOID lpState // State from Install() ); Figure 6 - The Uninstall functionYou would only ever call Adding custom files to the reportThe client application can, at any time, supply files to be included in the crash report by calling the //----------------------------------------------------------------------------- // AddFile // Adds a file to the crash report. // // Parameters // lpState State information returned from Install() // lpFile Fully qualified file name // lpDesc Description of file, used by details dialog // // Return Values // void // // Remarks // This function can be called anytime after Install() to add one or more // files to the generated crash report. // CRASHRPTAPI void AddFile( IN LPVOID lpState, // State from Install() IN LPCTSTR lpFile, // File name IN LPCTSTR lpDesc // File desc ); Figure 7 - The AddFile functionThis is useful when your application uses or produces external files such as initialization files or log files. When a report is generated, it will include these additional files. Manually generating a reportYou can force report generation by calling the //----------------------------------------------------------------------------- // GenerateErrorReport // Generates the crash report. // // Parameters // lpState State information returned from Install() // pExInfo Pointer to an EXCEPTION_POINTERS structure // // Return Values // void // // Remarks // Call this function to manually generate a crash report. // CRASHRPTAPI void GenerateErrorReport( IN LPVOID lpState, IN PEXCEPTION_POINTERS pExInfo OPTIONAL ); Figure 8 - The GenerateErrorReport functionIf you do not supply a valid Generate debug symbolsTo get the most out of the minidump, the debugger needs your application's debug symbols. By default release builds don't generate debug symbols. You can configure VC to generate debug symbols for release builds by changing a couple of project settings. With the release build configuration selected, on the C/C++ tab under the General category, select 'Program Database' under Debug info.
Figure 9 - C++ Project SettingsOn the Link tab under the General category, check the 'Generate debug info' option.
Figure 9 - Link Project SettingsNow release builds will generate debug symbols in a PDB file. Keep all executables and PDB files for each release that ships to customers. You will need these files to read minidump files in the debugger. Using the Crash ReportUsing the Crash LogThe crash log is an XML file that describes details about the crash including the type of exception, the module and offset where the exception occurred, as well as some cursory operating system and hardware information. I wrote the crash log to make it easier to catalog crashes. A crash can be uniquely identified by the module, offset and exception code. This information could be inspected by a developer or an automated process, and compared against previously reported problems. If a match is found, the developer or automated process, could inform the user of the solution without having to debug the error again. The log is divided into four different sections or nodes. The first node is
Figure 10 - ExceptionRecord NodeNext is the
Figure 11 - Process NodeNext is the
Figure 12 - OperatingSystem NodeLast is the
Figure 13 - Modules NodeUsing the Crash Dump FileThe crash dump file is a minidump created with the help of the You can view minidump files in VS.NET or the WinDbg debugger. Because WinDbg is free, I'll use it in the following example. You can download WinDbg from here. I'm using version 6.1.0017.0 in the example. The sample application included with this article does nothing but generate a null pointer exception. I'll use the sample to generate a crash and demonstrate how to use the resulting minidump. When you run the sample application, click on the bomb button to generate a null pointer exception, and save the resulting crash report. Then extract the crash.dmp file from the crash report, launch WinDbg, and open the crash dump by pressing CTRL+D. Next, you need to set the symbol path for WinDbg with the .sympath command. Switch to the command window (ALT+1) and enter .sympath followed by a space followed by the semi-colon delimited list of directories to search. .sympath c:\downloads\CrashRptTest Figure 14 - Setting the symbol pathSimilarly you need to set the executable and source search paths with the .exepath and .srcpath commands. .exepath c:\downloads\CrashRptTest .srcpath c:\downloads\CrashRptTest Figure 15 - Setting the source and executable pathsThe final step is to change the debugger context to the context record associated with the exception by entering the .ecxr command. .ecxr Figure 15 - Setting the exception context recordIf everything is configured correctly, you should now be able to walk the call stack, see local variables, and loaded modules. You can even have WinDbg highlight the offending line of code by double clicking the
Figure 16 - The Promised Land: Using WinDbg to Locate the Cause of a Null Pointer ExceptionDeploymentThe CrashRpt library relies on a couple of redistributable libraries. To be sure the library has access to the required files, you can distribute the ZLib and DbgHelp I've included.
Figure 17 - Redistributable LibrariesWhat to ship and what to saveAs I mentioned earlier, to debug a crash you need not only the minidupmp file, but also the symbol and executable files that make up your application. When preparing a build to be released to clients, you should always save the exact executable modules you ship to clients, along with the corresponding debug symbols. This way when a crash report comes in, you will have the modules and debug symbols that the debugger will need to properly interpret the minidump. I've received several comments/inquiries about shipping debug builds or debug symbols. You should never ship debug builds or debug symbols as they will not only take up more space on your CD/download/client's workstation, but they will also make reverse engineering your code a trivial exercise. To be clear, what I'm suggesting is modify your release build configuration so that it generates debug symbols, saving both the release builds of your modules and their corresponding debug symbols in your source control system and delivering only the release builds of your modules to clients (as you do today). When a crash report comes in, you use the release build and debug symbols you archived, along with the minidump included in the crash report, to debug the crash. Note: CrashRpt uses Microsoft's Debug Help library (dbghelp.dll). This library was shipped with Windows XP, but certain versions are redistributable. I recommend you to install the dbghelp.dll file, included in the source/demo attachments, along the crashrpt.dll into your application's directory to avoid the possible conflict or missing dependency issues.. A word about preferred base load addressesEvery executable module (EXE, DLL, OCX, whatever) has a preferred base load address. This is the address in the application's process space that the loader will try to map that module. If two or more modules list the same base load address, the loader will be forced to relocate the modules until each module loads at a unique address. Not only does this slow down the start up time of your application, but it also makes it impossible to debug fatal exceptions. In order to use the minidump file, you must ensure that your application's modules do not collide. You can use rebase.exe or manually override the preferred base load address for each conflicting module. Either way you need to make sure that your application modules always load at the same address for the minidump file to be useful. You can find more information about this in John Robbin's April 1998 MSJ column. ReferencesFor additional information about topics directly related to this article, see the links below:
Change History
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