
I recently needed to be able to create new document/view's that were contained within a DLL. After an initial search on developer sites, I didn't find any article which covered this subject. So I went ahead and tried to do it myself.
It comes down to overriding two classes which MFC uses to create and manage
the document templates used. These are CDocManager and
CMultiDocTemplate (I am doing this in an MDI app).
The CDocManager class was inherited from, to add the
functionality to open a given document type without having to display the MFC
"Select document type" dialog which is used when more than one document template
exists in the project. The CMultiDocTemplate was inherited from and
virtual functions re-written to allow the new class to load the resources from
the DLL instance and not the EXEs.
Ok, so how do we go about doing this? First you need to create your DLL, and
add a document/view class which will be your exported document/view. Create a
class inheriting from CView, CScrollView or
CFormView etc. Do the same for a class inheriting from
CDocument. You will have to write the GetDocument()
function for the view, it's just a copy of what you see in a regular .EXE file
doc/view class but with the DLL class names.
#ifdef _DEBUG void CDLLDocument::AssertValid() const { CDocument::AssertValid(); } void CDLLDocument::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG
You also have to add an exported function from the DLL as follows:
CMyMultiDocTemplate* DLLNewDocTemplate()
{
CMyMultiDocTemplate *pTemplate = NULL ;
// add our document template
pTemplate = new CMyMultiDocTemplate(
theApp.m_hInstance, // the DLL's app object
// HINSTANCE for resource loading
IDR_DLL_TYPE, // the document/view resource info
RUNTIME_CLASS(CMyDLLDoc),
RUNTIME_CLASS(CChildFrame), // custom MDI child frame
// (this will be the files from the exe)
RUNTIME_CLASS(CMyDLLView));
return pTemplate ;
}
When you call this procedure, it returns a pointer to a
CMyMultiDocTemplate object which can be added to the list of
available document types in your main exe's InitInstance
procedure.
Your DLL must have the following resources defined with the ID of
IDR_DLL_TYPE:
CFormView dialog template if your class inherits
from CFormView.
In your app's InitInstance, there will be some code to add the
single document template that your app will currently support. You need to do
some minor modification to this as follows:
// Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. // need to setup our own document manager before the first call of // AddDocTemplate(...) m_pDocManager = new CMyDocManager ; // we replace the default doc manager // MFC only creates its own one if m_pDocManager is NULL CMyMultiDocTemplate* pDocTemplate; // change the template type to our inherited one pDocTemplate = new CMyMultiDocTemplate( theApp.m_hInstance, // the apps HINTANCE so we can find the correct resources IDR_SOMECLASSTYPE, RUNTIME_CLASS(CSomeClassDoc), RUNTIME_CLASS(CChildFrame), RUNTIME_CLASS(CSomeClassView)); AddDocTemplate(pDocTemplate); // See Example EXE project // add your DLL calls here to DLLNewDocTemplate() // e.g. for (int i = 0 ;i < number_of_dlls ; i++) { pTemplate = SomeDLL.DLLNewDocTemplate() ; if (pTemplate != NULL) AddDocTemplate(pDocTemplate) ; } // then call AddDoctemplate() on the returned values. // you have to do this before the call to RegisterShellFileTypes()
You also have to modify your ExitInstance to deal with the
inherited CMyDocManager. If you don't do this, MFC will fail to
deallocate correctly.
Add these lines:
// delete doc manager before unloading dll's delete (CMyDocManager*)m_pDocManager ; m_pDocManager = NULL ; // from this point you can unload your DLL's // doing so before here will cause problems
This must be done before the call to CWinApp::ExitInstance and
before your DLLs are unloaded!
Ok, that's the big work out of the way. How do you open a document of these
new types? For your regular EXE doc/view type, the current mechanism will work
as normal except that you will get the MFC "select document type" dialog. If you
don't want this, change your app's OnFileNew as follows:
// this will open your regular .exe document type without // using the "Select document type" dialog //CWinApp::OnFileNew() ; ((CMyDocManager*)m_pDocManager)->CreateNewDocument(0) ; // create first document type
This command holds for any of the given document types that have been added. To create the 2nd document type:
((CMyDocManager*)m_pDocManager)->CreateNewDocument(1) ; // create 2nd document type
So that's it basically. You just need to put the regular doc/view code
handling stuff in your DLL and add the .h and .cpp files to your
projects as required. You also have to export your CChildFrame
classes to your DLLs as well, to make the class accessible there.
Your menus could be the biggest problem after this point. If you have standard menu options like those in the default menu displayed when no documents are open, I recommend that you copy this menu across into your DLL as a base menu from which to build the menu used by your new document type(s), that way the IDs for all the original menu options will work without any problems. You should also check for possible clashes between any new menu items you add to the DLL menu to make sure they are not used by any in the menus used by the exe's document.
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