Click here to Skip to main content
Click here to Skip to main content

Tagged as

Catch The Bottle

, 24 Oct 2012 CPOL
Rate this:
Please Sign up or sign in to vote.

Please note

This article is an entry in our AppInnovation Contest. Articles in this sub-section are not required to be full articles so care should be taken when voting.

Introduction

Fun Starts here!!  The Game "Catch the bottle" is totally for entertainment. As the Bottles falls in succession with  a particular speed, user uses his/her finger to move the box (Here Touch sense comes into use)  below the bottle so that it does not touch the surface. The user survives till 3 bottles touches the surface. After catching a particular no. of bottles,say 30, The game level rises. Now the speed of bottle increases and keeps on increasing after attaining a particular level, also after some level no. of bottles falling at the same time increases.The last levels will also have the bottle falling at angles,which will again increase the difficulty level for the user. 

Background 

This App just making the use of touch user interface. It is inspired by a video game we use to play in which we had to land the ball on slab , We generally use remote buttons to move the slab left and right but here finger will do the same with the help of touch screen sensors. 

 The Concept For Implementing The Code 

The app will use the timer and random generation number functionality .After each regular time interval i.e.  after a tick of the clock, a random no. is generated, which will be the x-coordinate for the bottle, After ticking of the clock no.2 the y co-ordinate of the bottle changes, therefore, this clock will control the speed of the bottle, as the level of the game increases the tick of the clock will decrease and y co-ordinate of bottle will change faster. The box which will be controlled by the user.its co-ordinate will be matched while falling of the bottle and accordingly result will be decided. 

Points of Interest 

The interesting thing about this app is to molding the old concept with new UI & look and feel and also making it touch enabled with more number of difficulty levels and interesting obstacles.

History 

24-Oct-2012 : Submitted

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

No Biography provided

Comments and Discussions


| Advertise | Privacy | Terms of Use | Mobile
Web01 | 2.8.141223.1 | Last Updated 24 Oct 2012
Article Copyright 2012 by nitin k. agarwal
Everything else Copyright © CodeProject, 1999-2014
Layout: fixed | fluid