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1. MonoGame: Building Portable Solutions
In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back of some work I was doing with the MonoGame team to help with some of the more tedious clean up tasks that needed doing and I had the …
(The Code Project Open License (CPOL))
Third Party Products » Third Party Products and Tools » General
Simon Jackson Updated: 21 May 2013
Rating: 4.67/5 (2 votes)
2. MonoGame: Content Projects and Custom Model Types
I’ll go over one one of those fringe / advanced options available to old XNA projects where you can effectively build your own content.
(The Code Project Open License (CPOL))
Platforms, Frameworks & Libraries » Cross Platform » Mono
Simon Jackson Updated: 20 May 2013
Rating: (0 votes for this Article)
3. MonoGame: Using libraries with Windows Phone projects
A challenge faced by the MonoGame team when they created Windows Phone 8 support was that XNA is actually included with the platform, this created a unique challenge because it was a direct contradiction to the XNA support being provided by MonoGame itself, this caused no end of problems until ̷
(The Code Project Open License (CPOL))
Third Party Products » Third Party Products and Tools » General
Simon Jackson Updated: 1 May 2013
Rating: (0 votes for this Article)
4. AdRotator V2 progress report
We are working as hard and as fast as we can with V2, support or V1 is limited at the moment but we still help out where we can.
(The Code Project Open License (CPOL))
Web Development » Custom Controls » General
Simon Jackson Updated: 8 Apr 2013
Rating: (0 votes for this Article)
5. Kinect for Windows SDK Programming Guide – A review
If you want to learn the Kinect and how to make the most of it then this book is a really good start and one worth having on the shelf.
(The Code Project Open License (CPOL))
General Reading » Book Reviews » General
Simon Jackson Updated: 7 Apr 2013
Rating: (0 votes for this Article)
6. PCL targets for Mono / MonoGame projects
PCL targets for Mono / MonoGame projects.
(The Code Project Open License (CPOL))
Mobile Development » Mobile Development » Howto
Simon Jackson Updated: 6 Apr 2013
Rating: 4.70/5 (3 votes)
7. MonoGame goes Portable
While I was putting together the MonoGame solution for shocking effect you did seem to get the feeling you were building your game for several platforms, there’s a fair bit of too’ing and fro’ing, pulling parts of the project together and one of my least favorite porting practices, the COPY …
(The Code Project Open License (CPOL))
General Programming » Game Development » General
Simon Jackson Updated: 19 Feb 2013
Rating: 5.00/5 (1 vote)
8. Android 4: New features for Application Development–PacktPub Book Review
This book is a practical and hands-on guide for developing Android applications using new features of Android Ice Cream Sandwich (Android 4.0), with a step-by-step approach and clearly explained sample codes.
(The Code Project Open License (CPOL))
General Reading » Book Reviews » General
Simon Jackson Updated: 11 Feb 2013
Rating: (0 votes for this Article)
9. MonoGame gets Shocked!
Following on from my previous article we don the rubber gloves and grab Zeus’s lightning bolt to launch it on other platforms. Not cryptic enough for you then read on We left off just porting Michael Hoffman’s excellent article showing us how to generate lightning effects almost effortlessly using X
(The Code Project Open License (CPOL))
General Programming » Game Development » General
Simon Jackson Updated: 7 Feb 2013
Rating: (0 votes for this Article)
10. Does lightning really strike twice?
It all started one sunny morning when Michael Hoffman who wrote a shocking article on some fantastic lighting effects all done with XNA, I read this and was immediately impressed just how simple his solution was. Not long after this a guy down under called Jose Fajardo was so impressed …
(The Code Project Open License (CPOL))
General Programming » Game Development » General
Simon Jackson Updated: 7 Feb 2013
Rating: 5.00/5 (1 vote)
11. XNA and Beyond, the notable mentions
Some of the other frameworks which use XNA as a baseline.
(The Code Project Open License (CPOL))
General Programming » Game Development » XNA
Simon Jackson Updated: 16 Jan 2013
Rating: 5.00/5 (2 votes)
12. XNA to the Sunburn Gaming Engine and Beyond