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Implementing Auto-tiling Functionality in a Tile Map Editor

, 7 Sep 2010
This article presents an algorithm and data structures to implement auto-tiling as seen in RPG Maker, the Starcraft level editor, etc.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Colin Vella
Software Developer (Senior)
Malta Malta
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