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Articles » Multimedia » OpenGL » General » Alternatives

Rubber-Banding with OpenGL

, 7 Jan 2012 CPOL 74.2K 3.1K 48
Rubber-banding with OpenGL - A utility class


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About the Author

Junlin Xu
President Computations & Graphics, Inc.
United States United States
Junlin Xu is the founder of Computations & Graphics, Inc. ( He is the author of Real3D-Analysis (finite element package), SolverBlaze (finite element SDK) and OpenGraph Library (OpenGL-based visualization and charting SDK for native and .NET environment).

Junlin has 18+ years software development experiences in various industries. Strong skills in Windows desktop and web application development using C++, C++/CLI, C#, Objective C, Win32 and Win64, MFC, STL, OpenGL,GLSL,COM/COM+, WinForm, MS SQL, MySLQ, ASP.NET, MVC4, CSS, jQuery and jQuery UI, WCF, WPF, HL7, Mirth Connect, Autodesk Revit API, FEM, Inno Setup. He is also an expert in mathematical, CAD and algorithmic software development.

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