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SamplePamper Series - Part 1: 3D-Light, Flat-shading and Rotations

, 12 Sep 2007
This article is one in a series for those who want to know about 3D when it comes to calculation of the light falling on a surface. It will explain in an easy manner for those who don't want to see all those graphical formulas in Greek, as they can be very confusing. Not just for use in C#

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Windmiller

Sweden Sweden
Professional programmer, degree in Informatics and Applied Systems Science.

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