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SamplePamper Series - Part 1: 3D-Light, Flat-shading and Rotations

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12 Sep 2007CPOL8 min read 51.7K   882   57  
This article is one in a series for those who want to know about 3D when it comes to calculation of the light falling on a surface. It will explain in an easy manner for those who don't want to see all those graphical formulas in Greek, as they can be very confusing. Not just for use in C#

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Sweden Sweden
Professional programmer, degree in Informatics and Applied Systems Science.

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