Click here to Skip to main content
Click here to Skip to main content
Alternatives

Tagged as

OpenGL ES: Batch Rendering on the iPhone

, 22 Oct 2009 CPOL
Simply put, I was getting a few FPS problems with the development of my game, and thought I would come up with a way to batch all of my drawing into as few OpenGL calls as I could.

Alternatives

Members may post updates or alternatives to this current article in order to show different approaches or add new features.

No alternatives have been posted.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Craig Giles

United States United States
No Biography provided

| | Privacy | Mobile
Web02 | 2.8.141022.2 | Last Updated 22 Oct 2009
Article Copyright 2009 by Craig Giles
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid