Click here to Skip to main content
Click here to Skip to main content
Articles » Multimedia » DirectX » General » Revisions
 
Add your own
alternative version

Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D

, 28 Jun 2005
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.

Revisions


  

Compare Revision Minor Date Status Editor
1 - publicly available No 28-Jun-05 17:45 Available Smitha Vijayan

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Greg Rezansoff
Web Developer
Canada Canada
Greg Rezansoff is a software developer in Toronto, Canada.

| Advertise | Privacy | Terms of Use | Mobile
Web03 | 2.8.141223.1 | Last Updated 28 Jun 2005
Article Copyright 2005 by Greg Rezansoff
Everything else Copyright © CodeProject, 1999-2014
Layout: fixed | fluid