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Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D

, 28 Jun 2005
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.



Compare Revision Minor Date Status Editor
1 - publicly available No 28-Jun-05 17:45 Available Smitha Vijayan


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About the Author

Greg Rezansoff
Web Developer
Canada Canada
Greg Rezansoff is a software developer in Toronto, Canada.

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