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Rubber-Banding with OpenGL

, 7 Jan 2012 CPOL 72.8K 3.1K 48
Rubber-banding with OpenGL - A utility class



Compare Revision Minor Date Status Editor
3 - publicly available No 7-Jan-12 9:16 Available Deeksha Shenoy
2 No 19-Nov-09 9:52 Available Deeksha Shenoy
1 No 19-Nov-09 9:57 Composing Smitha Vijayan


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Junlin Xu
Software Developer
United States United States
Junlin Xu is the founder of Computations & Graphics, Inc. ( and author of OpenGraph Library and Real3D-Analysis among others. He has nineteen years of professional software development experience. His expertise includes C++, C#, C++/CLI, ObjectiveC, MFC, OpenGL, DirectX, WIN32 API, COM/COM++, WinForms, MS SQL, MySql, ASP.NET MVC, jQuery and jQuery UI, WCF, WPF, Mirth Connect. He is also an expert in Finite Element Method procedure. He is currently a software engineer at a company in Colorado. He can be reached at

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