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Rubber-Banding with OpenGL

, 7 Jan 2012 CPOL
Rubber-banding with OpenGL - A utility class

Revisions


  

Compare Revision Minor Date Status Editor
3 - publicly available No 7-Jan-12 9:16 Available Deeksha Shenoy
2 No 19-Nov-09 9:52 Available Deeksha Shenoy
1 No 19-Nov-09 9:57 Composing Smitha Nishant

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Junlin Xu
President Computations & Graphics, Inc.
United States United States
Junlin Xu is the founder of Computations & Graphics, Inc. (http://www.cg-inc.com). He is the author of Real3D-Analysis (finite element package), SolverBlaze (finite element SDK), OpenGraph Library (OpenGL-based visualization and charting SDK for native and .NET environment), double128 SDK (quad precision floating point math for C++ and .NET).

Junlin has 19+ years software development experiences in various industries. He has skills in Windows desktop and web application development using C++, C++/CLI, C#, Objective C, Win32 and Win64, MFC, STL, OpenGL,GLSL,COM/COM+, WinForm, MS SQL, MySLQ, ASP.NET, MVC4, CSS, jQuery and jQuery UI, WCF, WPF, HL7, Mirth Connect, Autodesk Revit API, FEM, Inno Setup. He is also an expert in mathematical, CAD and algorithmic software development.

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