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Rubber-Banding with OpenGL

, 7 Jan 2012 CPOL 72.8K 3.1K 48
Rubber-banding with OpenGL - A utility class

Revisions


  

Compare Revision Minor Date Status Editor
3 - publicly available No 7-Jan-12 9:16 Available Deeksha Shenoy
2 No 19-Nov-09 9:52 Available Deeksha Shenoy
1 No 19-Nov-09 9:57 Composing Smitha Vijayan

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Junlin Xu
Software Developer
United States United States
Junlin Xu is the founder of Computations & Graphics, Inc. (www.cg-inc.com) and author of OpenGraph Library and Real3D-Analysis among others. He has nineteen years of professional software development experience. His expertise includes C++, C#, C++/CLI, ObjectiveC, MFC, OpenGL, DirectX, WIN32 API, COM/COM++, WinForms, MS SQL, MySql, ASP.NET MVC, jQuery and jQuery UI, WCF, WPF, Mirth Connect. He is also an expert in Finite Element Method procedure. He is currently a software engineer at a company in Colorado. He can be reached at junlin.xu@gmail.com.

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