Click here to Skip to main content
11,648,785 members (84,562 online)
Click here to Skip to main content
Add your own
alternative version

Simple Ray Tracing in C# Part VI (Vertex Normal Interpolation)

, 9 Apr 2013 GPL3 37.2K 5K 61
An approach to interpolate vertex normals on triangles



Compare Revision Minor Date Status Editor
5 - publicly available No 9-Apr-13 8:56 Available andalmeida
Updates in content. 10 changes had been made.
4 No 8-Apr-13 11:26 Available andalmeida
Updates in content.
2 No 16-Sep-07 16:38 Available Sean Ewington
1 No 12-Mar-09 11:51 Composing Chris Maunder


This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


About the Author

Engineer IBM
Brazil Brazil
Senior Analyst

Founder of TIHunter Vagas de TI

Linkedin Profile

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web03 | 2.8.150804.4 | Last Updated 9 Apr 2013
Article Copyright 2007 by andalmeida
Everything else Copyright © CodeProject, 1999-2015
Layout: fixed | fluid