Click here to Skip to main content
Click here to Skip to main content
 
Add your own
alternative version

Simple Ray Tracing in C# Part VI (Vertex Normal Interpolation)

, 9 Apr 2013 GPL3
An approach to interpolate vertex normals on triangles

Revisions


  

Compare Revision Minor Date Status Editor
5 - publicly available No 9-Apr-13 8:56 Available andalmeida
Updates in content. 10 changes had been made.
4 No 8-Apr-13 11:26 Available andalmeida
Updates in content.
2 No 16-Sep-07 16:38 Available Sean Ewington
1 No 12-Mar-09 11:51 Composing Chris Maunder

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

Share

About the Author

andalmeida
Engineer IBM
Brazil Brazil
Senior Analyst
 
Founder of TIHunter Vagas de TI
 
Linkedin Profile
Follow on   LinkedIn

| Advertise | Privacy | Mobile
Web03 | 2.8.141022.2 | Last Updated 9 Apr 2013
Article Copyright 2007 by andalmeida
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid