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Simple Ray Tracing in C# Part VI (Vertex Normal Interpolation)

, 15 Jul 2016 GPL3
An approach to interpolate vertex normals on triangles

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Compare Revision Minor Date Status Editor
6 - publicly available No 15-Jul-16 9:47 Available andalmeida
Updates in content. Changes: 16
5 No 9-Apr-13 8:56 Available andalmeida
Updates in content. 10 changes had been made.
4 No 8-Apr-13 11:26 Available andalmeida
Updates in content.
2 No 16-Sep-07 16:38 Available Sean Ewington
1 No 12-Mar-09 11:51 Composing Chris Maunder

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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andalmeida
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