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Writing a Multiplayer Game (in WPF)

, 16 Mar 2012
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.



Compare Revision Minor Date Status Editor
publicly available No 7-Aug-13 22:31 Available Paulo Zemek
Updates in content.
7 No 16-Mar-12 16:53 Available Sean Ewington
6 No 20-Aug-11 8:04 Available Deeksha Shenoy
5 No 16-Aug-11 10:11 Available Smitha Vijayan
4 No 16-Aug-11 10:10 Available Smitha Vijayan
3 No 9-Aug-11 8:01 Available Deeksha Shenoy
2 No 2-Aug-11 16:58 Available Sean Ewington
1 No 2-Aug-11 12:36 Composing Smitha Vijayan


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Paulo Zemek
Canada Canada
I started to program computers when I was 11 years old, as a hobbist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do they work easier, faster and with less errors.
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Codeproject MVP 2012
Microsoft MVP 2013

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