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Effective Java

, 31 Oct 2008 CPOL 22.1K 9
This chapter concerns creating and destroying objects: when and how to create them, when and how to avoid creating them, how to ensure they are destroyed in a timely manner, and how to manage any cleanup actions that must precede their destruction.



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1 - publicly available No 31-Oct-08 17:57 Available Sean Ewington


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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