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A DirectX Game: Quadrino

, 16 Oct 2008
An interpretation of a popular falling block game implemented with DirectX that attempts to avoid any copyright infringement.

Revisions


  

Compare Revision Minor Date Status Editor
publicly available No 16-Oct-08 7:35 Available Sean Ewington

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Paul M Watt
Architect
United States United States
I have been developing software for almost two decades. The majority of my experience has been with C++. I have had the opportunity to develop software applications, application virtualization, web clients, mobile device management, device drivers and embedded system software for routers and microwave frequency modems.
 
Over the years I have learned to value maintainable software more than all of the other qualities. Occasionally I reach a point in a project where the sacrifice must be made to optimize a section of code for performance, or resource usage. However, by starting out with a simple, maintainable design, I am able to adapt my projects to meet the challenges that inevitably appear during development; including my own misjudgments, incomplete requirements, feature creep and poor decisions for which I have no control.
 
I maintain my own repository and blog at CodeOfTheDamned.com/[^], a site dedicated to guiding developers through the damn code.
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