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OpenGL ES: Batch Rendering on the iPhone

, 22 Oct 2009
Simply put, I was getting a few FPS problems with the development of my game, and thought I would come up with a way to batch all of my drawing into as few OpenGL calls as I could.

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publicly available No 22-Oct-09 15:30 Available Sean Ewington

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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Craig Giles

United States United States
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