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Celerity: Sensory Overload

, 3 Dec 2012 CPOL
Sensor-controlled XNA tunnel game with VR head-tracking.

Revisions


  

Compare Revision Minor Date Status Editor
16 - publicly available No 3-Dec-12 13:25 Available Smitha Vijayan
Updates in content.
15 No 30-Nov-12 19:55 Pending Adam David Hill
V8 Added link to a video demo of the app, an AppUp store link and updated news section
13 No 30-Nov-12 3:51 Pending Adam David Hill
V7 Added "Out Of Touch" section, embellished audio section + minor fixes
11 No 24-Nov-12 13:13 Pending Adam David Hill
V6 Fixed corrupted code samples & added the Stress Release section
9 No 23-Nov-12 20:46 Pending Adam David Hill
V5 Major post-submission update, most sections updated
8 No 23-Oct-12 22:44 Available Chris Maunder
Updates in content. 520 changes had been made.
7 No 23-Oct-12 19:51 Pending Adam David Hill
Big update to the Tunnel section.
6 No 18-Oct-12 18:13 Available Sean Ewington
Updates in content. 2 changes had been made.
5 No 18-Oct-12 8:29 Pending Adam David Hill
Typo & minor progress updates.
4 No 15-Oct-12 9:09 Available Smitha Vijayan
Updates in content.
3 No 15-Oct-12 8:43 Pending Adam David Hill
Minor corrections, and "current progress" updated
2 No 9-Oct-12 21:24 Available Chris Maunder
Updates in content.
1 No 9-Oct-12 20:39 Pending Adam David Hill
Initial creation

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Adam David Hill
Software Developer
United Kingdom United Kingdom

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Musician turned Software Engineer (turned professional around 6 years ago). Mainly interested in games & mobility.

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