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XNA to UnityXNA and Beyond

, 5 Nov 2012 CPOL
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious project aiming to bring the ease of use of XNA into the Unity3D engine.

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Compare Revision Minor Date Status Editor
3 - publicly available Yes 6-Nov-12 0:26 Available Simon Jackson
The article has been approved
2 No 5-Nov-12 19:09 Pending Simon Jackson
Updated categories
1 No 5-Nov-12 11:36 Available Sean Ewington
Updates in content. 690 changes had been made.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Simon Jackson
Architect ZenithMoon Studios
United Kingdom United Kingdom
Long time game developer / IT maniac.
By day working as a lowly Technical Architect for a healthcare software firm, by night Masquerading as the Master Chief of ZenithMoon Studios.

At heart I'm a community developer breaking down lots of fun and curious technologies and bringing them to the masses.

I'm also a contributor to several open source projects, most notably the AdRotator advertising rotator project for Windows and Windows Phone.

After a hefty break with Windows Phone and Windows 8 I'm heading back to my XNA roots to show how beginners and current XNA devs can take their skills forward with XNA's bleak future.

ID&Xbox MVP & Best selling author
[Mastering Unity 2D Game Development] (https://www.packtpub.com/game-development/mastering-unity-2d-game-development)
[Unity 3D UI Essentials] (https://www.packtpub.com/game-development/unity-3d-gui-essentials)

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