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3D Basics Using XNA for Windows 8 Store Apps and Windows Phone Apps

, 27 Feb 2013 CPOL
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.

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11 - publicly available Yes 27-Feb-13 23:03 Available MetaMapper (Andy Powell)
The article has been approved
10 No 27-Feb-13 17:53 Pending MetaMapper (Andy Powell)
Updates in content. 6 changes had been made.
9 No 27-Feb-13 17:35 Pending MetaMapper (Andy Powell)
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8 No 27-Feb-13 16:58 Available Smitha Vijayan
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7 No 27-Feb-13 16:23 Pending MetaMapper (Andy Powell)
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6 No 27-Feb-13 14:15 Available Smitha Vijayan
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5 No 27-Feb-13 13:48 Pending MetaMapper (Andy Powell)
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4 No 27-Feb-13 13:44 Pending MetaMapper (Andy Powell)
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3 No 27-Feb-13 13:31 Composing MetaMapper (Andy Powell)
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2 No 27-Feb-13 13:26 Composing MetaMapper (Andy Powell)
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1 No 27-Feb-13 13:02 Composing MetaMapper (Andy Powell)
Initial creation

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

MetaMapper (Andy Powell)
Software Developer (Senior) MetaMapics Ltd.
United Kingdom United Kingdom
Freelance software developer with a focus on Microsoft technologies and specialist experience in mapping and location-based applications.

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