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Generating Outlines in OpenGL

, 7 Oct 2004
Using multi-pass techniques to generate outlines in OpenGL.

Revisions


  

Compare Revision Minor Date Status Editor
publicly available No 7-Oct-04 15:54 Available Smitha Vijayan

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About the Author

Dave Handley
Web Developer
United Kingdom United Kingdom
I started programming on 8 bit machines as a teenager, writing my first compiled programming language before I was 16. I went on to study Engineering and Computer Science at Oxford University, getting a first and the University Prize for the best results in Computer Science. Since then I have worked in a variety of roles, involving systems management and development management on a wide variety of platforms. Now I manage a software development company producing CAD software for Windows using C++.
 
My 3 favourite reference books are: Design Patterns, Gamma et al; The C++ Standard Library, Josuttis; and Computer Graphics, Foley et al.
 
Outside computers, I am also the drummer in a band, The Unbelievers and we have just released our first album. I am a pretty good juggler and close up magician, and in my more insane past, I have cycled from Spain to Eastern Turkey, and cycled across the Namib desert.

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