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Articles by Greg Rezansoff (1 article found)

Average article rating: 4.72

DirectX

Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D
Last Updated: 28 Jun 2005   Page Views: 59,310   Rating: 4.72/5    Votes: 13   Popularity: 5.26   Bookmark Count: 27
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.

Greg Rezansoff


Member
Greg Rezansoff is a software developer in Toronto, Canada.
Occupation: Web Developer
Location: Canada Canada


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