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Articles by ed welch (Articles: 3, Technical Blogs: 5, Tip/Trick: 1)

Articles: 3, Technical Blogs: 5, Tip/Trick: 1

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Average article rating: 4.75

Miscellaneous
General
Posted: 26 Dec 2002   Updated: 26 Dec 2002   Views: 89,759   Rating: 4.63/5    Votes: 22   Popularity: 6.21
Licence: Not specified      Bookmarked: 22   Downloaded: 25,480
Class that provides better mouse click handling for the standard windows slider control
iPhone
General
Posted: 9 Nov 2010   Updated: 24 Nov 2010   Views: 43,104   Rating: 4.74/5    Votes: 9   Popularity: 4.51
Licence: The Code Project Open License (CPOL)      Bookmarked: 26   Downloaded: 2,393
Faster, smarter and better looking fonts rendered with OpenGL ES
Mobile Development
Games
Posted: 15 Feb 2012   Updated: 1 Apr 2012   Views: 66,498   Rating: 4.89/5    Votes: 13   Popularity: 5.45
Licence: The BSD License      Bookmarked: 47   Downloaded: 4,391
A utility to create texture atlases for 2D OpenGL games

Average blogs rating: 4.25

HTML / CSS
General
Posted: 9 Jan 2012   Updated: 9 Jan 2012   Views: 13,506   Rating: 5.00/5    Votes: 2   Popularity: 1.51
Licence: The Code Project Open License (CPOL)      Bookmarked: 6   Downloaded: 0
I made a cute flash movie of an elephant ages ago. Among other things the eyes of the elephant followed the cursor. Unfortunately subsequent flash security updates broke the functionality (if you want mouse move events outside the flash control … Continue reading →
Posted: 16 Jan 2012   Updated: 18 Jan 2012   Views: 14,557   Rating: 0.0 / 5    Votes: 0   Popularity: 0.0
Licence: The Code Project Open License (CPOL)      Bookmarked: 7   Downloaded: 0
In last weeks tutorial we used the canvas control to make a characters eyes follow the mouse. This week Nelly the elephant is back again. This time we will add some animations and … Continue reading →
Game Development
General
Posted: 25 Oct 2010   Updated: 25 Oct 2010   Views: 5,888   Rating: 3.50/5    Votes: 2   Popularity: 1.05
Licence: The Code Project Open License (CPOL)      Bookmarked: 0   Downloaded: 0
Two tips to reduce game start up time
Uncategorised Technical Blogs
General
Posted: 25 Oct 2010   Updated: 25 Oct 2010   Views: 3,443   Rating: 0.0 / 5    Votes: 0   Popularity: 0.0
Licence: The Code Project Open License (CPOL)      Bookmarked: 1   Downloaded: 0
I was trying to get my engine perform better on older iDevices. I need to be able to render 18 characters on screen simultaneously, however on the 1st gen iPod touch it takes 63ms to render the scene. I thought I’d try to use vfp assembly to speed it up, using code from this site: [...]
Posted: 25 Oct 2010   Updated: 25 Oct 2010   Views: 4,340   Rating: 0.0 / 5    Votes: 0   Popularity: 0.0
Licence: The Code Project Open License (CPOL)      Bookmarked: 0   Downloaded: 0
Slowville: std::map

Average tips rating: 4.50

STL
General
Posted: 13 Oct 2012   Updated: 13 Oct 2012   Views: 3,961   Rating: 4.50/5    Votes: 2   Popularity: 1.20
Licence: The Code Project Open License (CPOL)      Bookmarked: 2   Downloaded: 0
Automatically stepping over STL
No reference articles have been posted.

ed welch
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.


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