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Implementing Auto-tiling Functionality in a Tile Map Editor

, 7 Sep 2010
This article presents an algorithm and data structures to implement auto-tiling as seen in RPG Maker, the Starcraft level editor, etc.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Colin Vella
Software Developer (Senior)
Malta Malta
No Biography provided

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Web02 | 2.8.140709.1 | Last Updated 7 Sep 2010
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