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Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D

, 28 Jun 2005 93.2K 1.6K 38
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.




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About the Author

Greg Rezansoff
Web Developer
Canada Canada
Greg Rezansoff is a software developer in Toronto, Canada.

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