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Rubber-Banding with OpenGL

, 7 Jan 2012
Rubber-banding with OpenGL - A utility class

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Junlin Xu
Software Developer
United States United States
Junlin Xu is the founder of Computations & Graphics, Inc. (www.cg-inc.com) and author of OpenGraph Library and Real3D-Analysis. He has seventeen years of software development experience. His expertise includes C++, C#, C++/CLI, ObjectiveC, MFC, OpenGL, DirectX, WIN32 API, COM/COM++, WinForms, MS SQL, MySql, ASP.NET, WCF, WPF, Mirth Connect. He is also an expert in Finite Element Method procedure. He is currently a software engineer at a company in Colorado. He can be reached at junlin.xu@gmail.com.

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