Click here to Skip to main content
12,454,066 members (56,989 online)
Click here to Skip to main content

Stats

9K views
6 bookmarked
Posted

XNA to the Sunburn Gaming Engine and Beyond

, 6 Jan 2013 CPOL
So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced …

Views

Downloads

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Simon Jackson
Architect ZenithMoon Studios
United Kingdom United Kingdom
Long time game developer / IT maniac.
By day working as a lowly Technical Architect for a healthcare software firm, by night Masquerading as the Master Chief of ZenithMoon Studios.

At heart I'm a community developer breaking down lots of fun and curious technologies and bringing them to the masses.

I'm also a contributor to several open source projects, most notably the AdRotator advertising rotator project for Windows and Windows Phone.

After a hefty break with Windows Phone and Windows 8 I'm heading back to my XNA roots to show how beginners and current XNA devs can take their skills forward with XNA's bleak future.

ID&Xbox MVP & Best selling author
[Mastering Unity 2D Game Development] (https://www.packtpub.com/game-development/mastering-unity-2d-game-development)
[Unity 3D UI Essentials] (https://www.packtpub.com/game-development/unity-3d-gui-essentials)

You may also be interested in...

Pro
Pro
| Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.160826.1 | Last Updated 7 Jan 2013
Article Copyright 2013 by Simon Jackson
Everything else Copyright © CodeProject, 1999-2016
Layout: fixed | fluid