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A Customizable Architecture for 3D Graphics Applications

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24 Mar 2015GPL313 min read 55.6K   87  
Explanation of a consistent 3D graphics software architecture through a basic OpenGL application

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This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer
Spain Spain
I obtained my PhD degree in Computer Graphics at the National Distance Education University (UNED) in October 2019. I also hold a Ms. degree in Software Engineering and Computer Systems and a Bs. degree in Computer Science from the National Distance Education University (UNED).
I have been employed as a C++ software developer in several companies since year 2000.
I currently work as a Tutor-Professor of Symbolic Logic, Discrete Math and Java Object-Oriented Programming at UNED-Cartagena (Spain) since 2015.

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