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1. 2D Polygon Collision Detection
An article on polygon collision detection. Can be used to implement collision between sprites in a 2D game. The algorithm can also be extended to 3D.
Multimedia » GDI+ »
Laurent Cozic Updated: 20 Sep 2006
Rating: 4.77/5 ( (52 votes))
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2. Ray casting in a 2D tile-based environment
An article on ray casting in a 2D tile-based environment.
Multimedia » GDI+ »
Laurent Cozic Updated: 15 Sep 2006
Rating: 4.39/5 ( (9 votes))