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The Windows Access Control Model: Part 2

, 27 Jun 2005
This second part of the Access Control series will program with the basic Access Control structures.
boost.zip
boost
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stdlib
detail
mpl
aux_
config
preprocessed
bcc
bcc551
gcc
msvc60
msvc70
mwcw
no_ctps
no_ttp
plain
preprocessor
range_c
preprocessor
arithmetic
detail
array
comparison
config
control
detail
edg
msvc
detail
facilities
iteration
detail
bounds
iter
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detail
edg
logical
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edg
msvc
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tuple
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v3
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included
type_traits
detail
utility
userfun.zip
ATL
release
UserFun.exe
LowLevel
release
LowLevel.exe
2000
release
2000.exe
whoami.zip
Whoami
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Whoami.exe
//  (C) Copyright Boost.org 2001. Permission to copy, use, modify, sell and
//  distribute this software is granted provided this copyright notice appears
//  in all copies. This software is provided "as is" without express or implied
//  warranty, and with no claim as to its suitability for any purpose.

//  See http://www.boost.org for most recent version.

//  Win32 specific config options:

#define BOOST_PLATFORM "Win32"

#if defined(__GNUC__) && !defined(BOOST_NO_SWPRINTF)
#  define BOOST_NO_SWPRINTF
#endif

#ifndef BOOST_DISABLE_WIN32
//
// Win32 will normally be using native Win32 threads,
// but there is a pthread library avaliable as an option:
//
#ifndef BOOST_HAS_PTHREADS
#  define BOOST_HAS_WINTHREADS
#endif

// WEK: Added
#define BOOST_HAS_FTIME

#endif

//
// disable min/max macros:
//
#ifdef min
#  undef min
#endif
#ifdef max
#  undef max
#endif
#ifndef NOMINMAX
#  define NOMINMAX
#endif

#ifdef BOOST_MSVC
namespace std{
  // Apparently, something in the Microsoft libraries requires the "long"
  // overload, because it calls the min/max functions with arguments of
  // slightly different type.  (If this proves to be incorrect, this
  // whole "BOOST_MSVC" section can be removed.)
  inline long min(long __a, long __b) {
    return __b < __a ? __b : __a;
  }
  inline long max(long __a, long __b) {
    return  __a < __b ? __b : __a;
  }
  // The "long double" overload is required, otherwise user code calling
  // min/max for floating-point numbers will use the "long" overload.
  // (SourceForge bug #495495)
  inline long double min(long double __a, long double __b) {
    return __b < __a ? __b : __a;
  }
  inline long double max(long double __a, long double __b) {
    return  __a < __b ? __b : __a;
  }
}
using std::min;
using std::max;
#     endif

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About the Author

oshah
Web Developer
United States United States
Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).
 
His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.
 
He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related Smile | :) .

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