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The Windows Access Control Model: Part 2

, 27 Jun 2005
This second part of the Access Control series will program with the basic Access Control structures.
boost.zip
boost
config
compiler
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stdlib
detail
mpl
aux_
config
preprocessed
bcc
bcc551
gcc
msvc60
msvc70
mwcw
no_ctps
no_ttp
plain
preprocessor
range_c
preprocessor
arithmetic
detail
array
comparison
config
control
detail
edg
msvc
detail
facilities
iteration
detail
bounds
iter
list
detail
edg
logical
punctuation
repetition
detail
edg
msvc
selection
seq
detail
slot
detail
tuple
regex
v3
test
detail
included
type_traits
detail
utility
userfun.zip
ATL
release
UserFun.exe
LowLevel
release
LowLevel.exe
2000
release
2000.exe
whoami.zip
Whoami
release
Whoami.exe
// preprocessed version of 'boost/mpl/lambda_helper.hpp' header
// see the original for copyright information

namespace boost {
namespace mpl {

template<
      template< typename P1 > class F
    , typename T1
    >
struct lambda_helper1
{
    struct rebind
    {
        static int const arity = 1;
        typedef T1 arg1;

        template< typename U1 > struct apply
            : F<U1>
        {
        };
   };
};

template<
      template< typename P1, typename P2 > class F
    , typename T1, typename T2
    >
struct lambda_helper2
{
    struct rebind
    {
        static int const arity = 2;
        typedef T1 arg1;
        typedef T2 arg2;
        
        template< typename U1, typename U2 > struct apply
            : F< U1,U2 >
        {
        };
   };
};

template<
      template< typename P1, typename P2, typename P3 > class F
    , typename T1, typename T2, typename T3
    >
struct lambda_helper3
{
    struct rebind
    {
        static int const arity = 3;
        typedef T1 arg1;
        typedef T2 arg2;
        typedef T3 arg3;
        
        template< typename U1, typename U2, typename U3 > struct apply
            : F< U1,U2,U3 >
        {
        };
   };
};

template<
      template< typename P1, typename P2, typename P3, typename P4 > class F
    , typename T1, typename T2, typename T3, typename T4
    >
struct lambda_helper4
{
    struct rebind
    {
        static int const arity = 4;
        typedef T1 arg1;
        typedef T2 arg2;
        typedef T3 arg3;
        typedef T4 arg4;
        
        template<
              typename U1, typename U2, typename U3, typename U4
            >
        struct apply
            : F< U1,U2,U3,U4 >
        {
        };
   };
};

template<
      template<
          typename P1, typename P2, typename P3, typename P4
        , typename P5
        >
      class F
    , typename T1, typename T2, typename T3, typename T4, typename T5
    >
struct lambda_helper5
{
    struct rebind
    {
        static int const arity = 5;
        typedef T1 arg1;
        typedef T2 arg2;
        typedef T3 arg3;
        typedef T4 arg4;
        typedef T5 arg5;
        
        template<
              typename U1, typename U2, typename U3, typename U4
            , typename U5
            >
        struct apply
            : F< U1,U2,U3,U4,U5 >
        {
        };
   };
};

} // namespace mpl
} // namespace boost

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About the Author

oshah
Web Developer
United States United States
Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).
 
His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.
 
He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related Smile | :) .

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