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The Windows Access Control Model: Part 2

, 27 Jun 2005 CPOL
This second part of the Access Control series will program with the basic Access Control structures.
boost.zip
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stdlib
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mpl
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msvc60
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userfun.zip
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2000
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whoami.zip
Whoami
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// preprocessed version of 'boost/mpl/apply.hpp' header
// see the original for copyright information

namespace boost {
namespace mpl {

namespace aux {
template< int arity_ > struct apply_impl_chooser;
}

template< typename F >
struct apply0 : F
{
    static int const arity = 1; typedef F arg1;
 friend class apply0_rebind;
 typedef apply0_rebind rebind;
 };
 class apply0_rebind { public: template< typename U1 > struct apply : apply0<U1> { };
 
};

namespace aux {

template<>
struct apply_impl_chooser<0>
{
    template<
          typename F, typename T1, typename T2, typename T3, typename T4
        , typename T5
        >
    struct result_
    {
        typedef apply0<
              F  
            > type;
    };
};

} // namespace aux

template<
      typename F, typename T1
    >
struct apply1
    : F::template apply<
          T1
        >
{
    static int const arity = 2; typedef F arg1;
 typedef T1 arg2;
 friend class apply1_rebind;
 typedef apply1_rebind rebind;
 };
 class apply1_rebind { public: template< typename U1, typename U2 > struct apply : apply1< U1,U2 > { };
 
};

namespace aux {

template<>
struct apply_impl_chooser<1>
{
    template<
          typename F, typename T1, typename T2, typename T3, typename T4
        , typename T5
        >
    struct result_
    {
        typedef apply1<
              F, T1
            > type;
    };
};

} // namespace aux

template<
      typename F, typename T1, typename T2
    >
struct apply2
    : F::template apply<
          T1, T2
        >
{
    static int const arity = 3; typedef F arg1;
 typedef T1 arg2;
 typedef T2 arg3;
 friend class apply2_rebind;
 typedef apply2_rebind rebind;
 };
 class apply2_rebind { public: template< typename U1, typename U2, typename U3 > struct apply : apply2< U1,U2,U3 > { };
 
};

namespace aux {

template<>
struct apply_impl_chooser<2>
{
    template<
          typename F, typename T1, typename T2, typename T3, typename T4
        , typename T5
        >
    struct result_
    {
        typedef apply2<
              F, T1, T2
            > type;
    };
};

} // namespace aux

template<
      typename F, typename T1, typename T2, typename T3
    >
struct apply3
    : F::template apply<
          T1, T2, T3
        >
{
    static int const arity = 4; typedef F arg1;
 typedef T1 arg2;
 typedef T2 arg3;
 typedef T3 arg4;
 friend class apply3_rebind;
 typedef apply3_rebind rebind;
 };
 class apply3_rebind { public: template< typename U1, typename U2, typename U3, typename U4 > struct apply : apply3< U1,U2,U3,U4 > { };
 
};

namespace aux {

template<>
struct apply_impl_chooser<3>
{
    template<
          typename F, typename T1, typename T2, typename T3, typename T4
        , typename T5
        >
    struct result_
    {
        typedef apply3<
              F, T1, T2, T3
            > type;
    };
};

} // namespace aux

template<
      typename F, typename T1, typename T2, typename T3, typename T4
    >
struct apply4
    : F::template apply<
          T1, T2, T3, T4
        >
{
    static int const arity = 5; typedef F arg1;
 typedef T1 arg2;
 typedef T2 arg3;
 typedef T3 arg4;
 typedef T4 arg5;
 friend class apply4_rebind;
 typedef apply4_rebind rebind;
 };
 class apply4_rebind { public: template< typename U1, typename U2, typename U3, typename U4, typename U5 > struct apply : apply4< U1,U2,U3,U4,U5 > { };
 
};

namespace aux {

template<>
struct apply_impl_chooser<4>
{
    template<
          typename F, typename T1, typename T2, typename T3, typename T4
        , typename T5
        >
    struct result_
    {
        typedef apply4<
              F, T1, T2, T3, T4
            > type;
    };
};

} // namespace aux

template<
      typename F, typename T1, typename T2, typename T3, typename T4
    , typename T5
    >
struct apply5
    : F::template apply<
          T1, T2, T3, T4, T5
        >
{
    static int const arity = 6; typedef F arg1;
 typedef T1 arg2;
 typedef T2 arg3;
 typedef T3 arg4;
 typedef T4 arg5;
 typedef T5 arg6;
 friend class apply5_rebind;
 typedef apply5_rebind rebind;
 };
 class apply5_rebind { public: template< typename U1, typename U2, typename U3, typename U4, typename U5, typename U6 > struct apply : apply5< U1,U2,U3,U4,U5,U6 > { };
 
};

namespace aux {

template<>
struct apply_impl_chooser<5>
{
    template<
          typename F, typename T1, typename T2, typename T3, typename T4
        , typename T5
        >
    struct result_
    {
        typedef apply5<
              F, T1, T2, T3, T4, T5
            > type;
    };
};

} // namespace aux

namespace aux {

template< typename T >
struct is_apply_arg
{
    static bool const value = true;
};

template<>
struct is_apply_arg<void_>
{
    static bool const value = false;
};

template<
      typename T1, typename T2, typename T3, typename T4, typename T5
    >
struct apply_count_args
{
    static int const value =
          is_apply_arg<T1>::value + is_apply_arg<T2>::value 
        + is_apply_arg<T3>::value + is_apply_arg<T4>::value 
        + is_apply_arg<T5>::value
        ;
};

} // namespace aux

template<
      typename F, typename T1 = void_, typename T2 = void_
    , typename T3 = void_, typename T4 = void_, typename T5 = void_
    >
struct apply
    : aux::apply_impl_chooser< 
          aux::apply_count_args< T1,T2,T3,T4,T5 >::value
        >::template result_< F,T1,T2,T3,T4,T5 >::type
{
};

} // namespace mpl
} // namespace boost

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

oshah
Web Developer
United States United States
Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).
 
His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.
 
He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related Smile | :) .

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