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The Windows Access Control Model: Part 2

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27 Jun 2005CPOL43 min read 244.6K   7.2K   113  
This second part of the Access Control series will program with the basic Access Control structures.
// (C) Copyright Steve Cleary, Beman Dawes, Howard Hinnant & John Maddock 2000.
// Permission to copy, use, modify, sell and distribute this software is 
// granted provided this copyright notice appears in all copies. This software 
// is provided "as is" without express or implied warranty, and with no claim 
// as to its suitability for any purpose.
//
// See http://www.boost.org for most recent version including documentation.

#ifndef BOOST_TT_INTRINSICS_HPP_INCLUDED
#define BOOST_TT_INTRINSICS_HPP_INCLUDED

#ifndef BOOST_TT_CONFIG_HPP_INCLUDED
#include "boost/type_traits/config.hpp"
#endif

//
// Helper macros for builtin compiler support.
// If your compiler has builtin support for any of the following
// traits concepts, then redefine the appropriate macros to pick
// up on the compiler support:
//
// (these should largely ignore cv-qualifiers)
// BOOST_IS_UNION(T) should evaluate to true if T is a union type
// BOOST_IS_POD(T) should evaluate to true if T is a POD type
// BOOST_IS_EMPTY(T) should evaluate to true if T is an empty struct or union
// BOOST_HAS_TRIVIAL_CONSTRUCTOR(T) should evaluate to true if "T x;" has no effect
// BOOST_HAS_TRIVIAL_COPY(T) should evaluate to true if T(t) <==> memcpy
// BOOST_HAS_TRIVIAL_ASSIGN(T) should evaluate to true if t = u <==> memcpy
// BOOST_HAS_TRIVIAL_DESTRUCTOR(T) should evaluate to true if ~T() has no effect

#ifdef BOOST_HAS_SGI_TYPE_TRAITS
    // Hook into SGI's __type_traits class, this will pick up user supplied
    // specializations as well as SGI - compiler supplied specializations.
#   include "boost/type_traits/is_same.hpp"
#   include <type_traits.h>
#   define BOOST_IS_POD(T) ::boost::is_same< typename ::__type_traits<T>::is_POD_type, ::__true_type>::value
#   define BOOST_HAS_TRIVIAL_CONSTRUCTOR(T) ::boost::is_same< typename ::__type_traits<T>::has_trivial_default_constructor, ::__true_type>::value
#   define BOOST_HAS_TRIVIAL_COPY(T) ::boost::is_same< typename ::__type_traits<T>::has_trivial_copy_constructor, ::__true_type>::value
#   define BOOST_HAS_TRIVIAL_ASSIGN(T) ::boost::is_same< typename ::__type_traits<T>::has_trivial_assignment_operator, ::__true_type>::value
#   define BOOST_HAS_TRIVIAL_DESTRUCTOR(T) ::boost::is_same< typename ::__type_traits<T>::has_trivial_destructor, ::__true_type>::value
#endif

#if defined(__MSL_CPP__) && (__MSL_CPP__ >= 0x8000)
    // Metrowerks compiler is acquiring intrinsic type traits support
    // post version 8.  We hook into the published interface to pick up
    // user defined specializations as well as compiler intrinsics as 
    // and when they become available:
#   include <msl_utility>
#   define BOOST_IS_UNION(T) BOOST_STD_EXTENSION_NAMESPACE::is_union<T>::value
#   define BOOST_IS_POD(T) BOOST_STD_EXTENSION_NAMESPACE::is_POD<T>::value
#   define BOOST_HAS_TRIVIAL_CONSTRUCTOR(T) BOOST_STD_EXTENSION_NAMESPACE::has_trivial_default_ctor<T>::value
#   define BOOST_HAS_TRIVIAL_COPY(T) BOOST_STD_EXTENSION_NAMESPACE::has_trivial_copy_ctor<T>::value
#   define BOOST_HAS_TRIVIAL_ASSIGN(T) BOOST_STD_EXTENSION_NAMESPACE::has_trivial_assignment<T>::value
#   define BOOST_HAS_TRIVIAL_DESTRUCTOR(T) BOOST_STD_EXTENSION_NAMESPACE::has_trivial_dtor<T>::value
#endif

#ifndef BOOST_IS_UNION
#   define BOOST_IS_UNION(T) false
#endif

#ifndef BOOST_IS_POD
#   define BOOST_IS_POD(T) false
#endif

#ifndef BOOST_IS_EMPTY
#   define BOOST_IS_EMPTY(T) false
#endif

#ifndef BOOST_HAS_TRIVIAL_CONSTRUCTOR
#   define BOOST_HAS_TRIVIAL_CONSTRUCTOR(T) false
#endif

#ifndef BOOST_HAS_TRIVIAL_COPY
#   define BOOST_HAS_TRIVIAL_COPY(T) false
#endif

#ifndef BOOST_HAS_TRIVIAL_ASSIGN
#   define BOOST_HAS_TRIVIAL_ASSIGN(T) false
#endif

#ifndef BOOST_HAS_TRIVIAL_DESTRUCTOR
#   define BOOST_HAS_TRIVIAL_DESTRUCTOR(T) false
#endif

#endif // BOOST_TT_INTRINSICS_HPP_INCLUDED




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Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).

His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.

He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related Smile | :) .

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