Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version
Go to top

Hooks and DLLs

, 31 Mar 2001
There is a lot of confusion about how to set up and use global hook functions. This essay attempts to clear up some of these issues.
hooks.zip
HOTT
hook
hook.dsp
hook.dsw
MouseHook
MouseHook.dsp
res
captured.cur
fleeing.cur
hook.ico
// hook.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "hook.h"
#include "cat.h"
#include "hookDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CHookApp

BEGIN_MESSAGE_MAP(CHookApp, CWinApp)
	//{{AFX_MSG_MAP(CHookApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CHookApp construction

CHookApp::CHookApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CHookApp object

CHookApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CHookApp initialization

BOOL CHookApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CHookDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Joseph M. Newcomer

United States United States
No Biography provided

| Advertise | Privacy | Mobile
Web01 | 2.8.140916.1 | Last Updated 1 Apr 2001
Article Copyright 2001 by Joseph M. Newcomer
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid