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Reflection Studio - Part 1 - Introduction: Architecture and Design

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22 Sep 2010GPL36 min read 59.9K   6.9K   111  
Reflection Studio is a "developer" application for assembly, database, performance, and code generation, written in C# under WPF 4.0.
using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using ReflectionStudio.Core.Events;

namespace ReflectionStudio.Core.FileManagement
{
	/// <summary>
	/// Serialize/Deserialize object to XML file or stream. Internal, use SerializeHelper
	/// </summary>
	internal class XmlHelper
	{
		/// <summary>
		/// Serialize an object to a given file
		/// </summary>
		/// <param name="filePath"></param>
		/// <param name="objToSerialize"></param>
		/// <returns></returns>
		static internal bool Serialize(string filePath, object objToSerialize)
		{
			StreamWriter writer = null;
			XmlSerializer xmls = null;

			try
			{
				writer = new StreamWriter(filePath);
				xmls = new XmlSerializer(objToSerialize.GetType());

				xmls.Serialize(writer, objToSerialize);
			}
			catch (Exception err)
			{
				Tracer.Error("XmlHelper:Serialize", err);
				return false;
			}
			finally
			{
				xmls = null;
				writer.Close();
			}
			return true;
		}

		/// <summary>
		/// Deserialize an object from a given file
		/// </summary>
		/// <param name="filePath"></param>
		/// <param name="objType"></param>
		/// <returns></returns>
		static internal object Deserialize(string filePath, Type objType)
		{
			object objToDeserialize = null;

			XmlTextReader xmlReader = null;
			XmlSerializer xmls = null;

			try
			{
				xmlReader = new XmlTextReader(filePath);
				xmls = new XmlSerializer(objType);

				objToDeserialize = xmls.Deserialize(xmlReader);
			}
			catch (Exception err)
			{
				Tracer.Error("XmlHelper:Deserialize", err);
				return null;
			}
			finally
			{
				xmls = null;
				xmlReader.Close();
			}

			return objToDeserialize;
		}

		/// <summary>
		/// Serialize an object to a given stream
		/// </summary>
		/// <param name="stream"></param>
		/// <param name="objToSerialize"></param>
		/// <returns></returns>
		static internal bool Serialize(Stream stream, object objToSerialize)
		{
			StreamWriter writer = null;
			XmlSerializer xmls = null;

			try
			{
				writer = new StreamWriter(stream);
				xmls = new XmlSerializer(objToSerialize.GetType());

				xmls.Serialize(writer, objToSerialize);
			}
			catch (Exception err)
			{
				Tracer.Error("XmlHelper:Serialize", err);
				return false;
			}
			finally
			{
				xmls = null;
				writer.Close();
			}
			return true;
		}

		/// <summary>
		/// Deserialize an object from a given stream
		/// </summary>
		/// <param name="stream"></param>
		/// <param name="objType"></param>
		/// <returns></returns>
		static internal object Deserialize(Stream stream, Type objType)
		{
			object objToDeserialize = null;

			XmlTextReader xmlReader = null;
			XmlSerializer xmls = null;

			try
			{
				xmlReader = new XmlTextReader(stream);
				xmls = new XmlSerializer(objType);

				objToDeserialize = xmls.Deserialize(xmlReader);
			}
			catch (Exception err)
			{
				Tracer.Error("XmlHelper:Deserialize", err);
				return null;
			}
			finally
			{
				xmls = null;
				xmlReader.Close();
			}

			return objToDeserialize;
		}
	}
}

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This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Architect
France France
WPF and MVVM fan, I practice C # in all its forms from the beginning of the NET Framework without mentioning C ++ / MFC and other software packages such as databases, ASP, WCF, Web & Windows services, Application, and now Core and UWP.
In my wasted hours, I am guilty of having fathered C.B.R. and its cousins C.B.R. for WinRT and UWP on the Windows store.
But apart from that, I am a great handyman ... the house, a rocket stove to heat the jacuzzi and the last one: a wood oven for pizza, bread, and everything that goes inside

https://guillaumewaser.wordpress.com/
https://fouretcompagnie.wordpress.com/

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