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Develop embedded systems based on UML state machines

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1 Jun 2005CPOL3 min read 81.4K   1.3K   37  
This article discovers how to develop and simulate cross-platform embedded systems using the UML State Machine Wizard.
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__D2EB8617_2452_4A1C_A27E_4311D0032885__INCLUDED_)
#define AFX_STDAFX_H__D2EB8617_2452_4A1C_A27E_4311D0032885__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


// Insert your headers here
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__D2EB8617_2452_4A1C_A27E_4311D0032885__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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