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Develop embedded systems based on UML state machines

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1 Jun 2005CPOL3 min read 81.2K   1.3K   37  
This article discovers how to develop and simulate cross-platform embedded systems using the UML State Machine Wizard.
// Simulator.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Simulator.h"
#include "SimulatorDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSimulatorApp

BEGIN_MESSAGE_MAP(CSimulatorApp, CWinApp)
	//{{AFX_MSG_MAP(CSimulatorApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSimulatorApp construction

CSimulatorApp::CSimulatorApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSimulatorApp object

CSimulatorApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSimulatorApp initialization

BOOL CSimulatorApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSimulatorDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
China China
Jerome. (Free to speak, free to use.)

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