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using System.Collections.Generic;
//using System.Drawing;
using Bricks.Silverlight.Core;
using System.Windows.Media;
namespace Bricks.Silverlight.Core.Shapes
{
public interface IShape
{
bool Rotate90();
bool Rotate270();
void Anchor();
bool MoveLeft();
bool MoveRight();
bool MoveDown();
int X { get; set; }
int Y { get; set; }
int Width { get; }
int Height { get; }
Color Color { get; set; }
string ShapeString { get; }
IBrick[,] ShapeArray { get; }
IBoard ContainerBoard { get; set;}
bool Anchored { get; }
}
}
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