Click here to Skip to main content
11,709,844 members (59,285 online)
Click here to Skip to main content
Add your own
alternative version

The Super Pool Framework

, 31 Aug 2010 CPOL 53.3K 1.2K 172
The Super Pool is a framework for decoupled communication and management of components. The Super Pool introduces a natural asynchronous communication environment into your solution that can be fluently spread over different components, threads, processes, or even computers or networks.
Matrix_SuperPool_Standalone.zip
Lib
PowerCollections.dll
Matrix.Framework.SuperPool.Standalone
bin
Debug
Release
Common.Sockets
Common
Core
Matrix.Common.Core
Collections
Identification
Results
Serialization
Matrix.Common.Extended
FastSerialization
Operationals
ThreadPools
Matrix.Common.Sockets
Common
Core
Matrix.Framework.MessageBus
Client
Clients
ExecutionStrategies
Core
Net
Messages
Matrix.Framework.SuperPool
Call
Clients
Core
DynamicProxy
Subscription
Matrix.Framework.SuperPool.Standalone.csproj.user
Properties
Tests
Lib
log4net.dll
Matrix.Common.Core.dll
Matrix.Common.Diagnostics.dll
Matrix.Common.Diagnostics.FrontEnd.dll
Matrix.Common.Extended.dll
Matrix.Common.FrontEnd.dll
Matrix.Common.Sockets.dll
Matrix.Framework.TestFramework.dll
nunit.framework.dll
Matrix.Framework.SuperPool.Demonstration
bin
Debug
Release
FormServer.cs.bak
Properties
Matrix.Framework.SuperPool.Test
bin
Debug
Release
Matrix.Framework.SuperPool.Test.vshost.exe.manifest
MultiThreadTests
Properties
Settings.settings
SpeedTests
Matrix.Framework.SuperPool.UnitTest
bin
Debug
Release
Matrix.Framework.SuperPool.UnitTest.csproj.user
Properties
// -----
// Copyright 2010 Deyan Timnev
// This file is part of the Matrix Platform (www.matrixplatform.com).
// The Matrix Platform is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version. The Matrix Platform is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; 
// without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License along with the Matrix Platform. If not, see http://www.gnu.org/licenses/lgpl.html
// -----
using System;

namespace Matrix.Common.Core.Identification
{
    /// <summary>
    /// Serves as a basis for multiple types of identificantion classes.
    /// The concept is to provide a unified way of undentifying elements/instances etc.
    /// This is the top of the component hierarchy.
    /// </summary>
    [Serializable]
    //[TypeConverterAttribute(typeof(ExpandableObjectConverter))]
    public class ComponentId : IComparable<ComponentId>, IEquatable<ComponentId>
    {
        /// <summary>
        /// Unique GUID of the client.
        /// </summary>
        public Guid Guid { get; protected set; }

        /// <summary>
        /// Name of the client.
        /// </summary>
        public string Name { get; protected set; }
        
        /// <summary>
        /// Is this an empty instance (not actual value).
        /// </summary>
        public bool IsEmpty
        {
            get { return this.Guid == Guid.Empty; }
        }

        /// <summary>
        /// Empty value.
        /// </summary>
        public static ComponentId Empty
        {
            get { return new ComponentId(Guid.Empty, string.Empty); }
        }

        /// <summary>
        /// Default parameterless constructor (may be used in XML serialization).
        /// </summary>
        public ComponentId():
            this(Guid.Empty, string.Empty)
        {
        }

        /// <summary>
        /// Constructor.
        /// </summary>
        public ComponentId(Guid guid, string name)
        {
            this.Guid = guid;
            this.Name = name;
        }

        /// <summary>
        /// Comparition operator.
        /// </summary>
        public static bool operator ==(ComponentId a, ComponentId b)
        {
            if (((object)a != null) && ((object)b != null))
            {
                return a.Equals(b);
            }

            if ((object)a == null && (object)b == null)
            {
                return true;
            }

            return false;
        }

        /// <summary>
        /// 
        /// </summary>
        public static bool operator !=(ComponentId a, ComponentId b)
        {
            return !(a == b);
        }
        
        /// <summary>
        /// Override the default equals, to handle operations within collections.
        /// </summary>
        public override bool Equals(object obj)
        {
            return Equals((ComponentId)obj);
        }

        /// <summary>
        /// Override the default equals, to handle operations within collections.
        /// </summary>
        public override int GetHashCode()
        {
            return Guid.GetHashCode();
        }

        /// <summary>
        /// Print general information related to this object.
        /// </summary>
        /// <returns></returns>
        public virtual string Print()
        {
            return Name + "[" + Guid.ToString() + "]";
        }

        public override string ToString()
        {
            return Print();
        }

        #region IComparable<Id> Members

        /// <summary>
        /// Compare is done partial (Guid only).
        /// </summary>
        public int CompareTo(ComponentId other)
        {
            return Guid.CompareTo(other.Guid);
        }

        #endregion

        #region IEquatable<Id> Members

        /// <summary>
        /// Equal is done partial (Guid only).
        /// </summary>
        public bool Equals(ComponentId other)
        {
            if (other == null)
            {
                return false;
            }

            return (Guid.Equals(other.Guid));
        }

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Deyan Timnev
Product Manager Ingenious Ltd, Bulgaria
Bulgaria Bulgaria
I worked for a few years as a C++/Win32 developer and software architect, and then moved on to the .NET environment where I was able to discover the beauty of managed programming.

I am currently involved in the development and management of Open Forex Platform (www.openforexplatform.com) and the Matrix Platform (www.matrixplatform.com).

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web03 | 2.8.150819.1 | Last Updated 31 Aug 2010
Article Copyright 2010 by Deyan Timnev
Everything else Copyright © CodeProject, 1999-2015
Layout: fixed | fluid