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The Super Pool Framework

, 31 Aug 2010 CPOL
The Super Pool is a framework for decoupled communication and management of components. The Super Pool introduces a natural asynchronous communication environment into your solution that can be fluently spread over different components, threads, processes, or even computers or networks.
Matrix_SuperPool_Standalone.zip
Lib
PowerCollections.dll
Matrix.Framework.SuperPool.Standalone
bin
Debug
Release
Common.Sockets
Common
Core
Matrix.Common.Core
Collections
Identification
Results
Serialization
Matrix.Common.Extended
FastSerialization
Operationals
ThreadPools
Matrix.Common.Sockets
Common
Core
Matrix.Framework.MessageBus
Client
Clients
ExecutionStrategies
Core
Net
Messages
Matrix.Framework.SuperPool
Call
Clients
Core
DynamicProxy
Subscription
Matrix.Framework.SuperPool.Standalone.csproj.user
Properties
Tests
Lib
log4net.dll
Matrix.Common.Core.dll
Matrix.Common.Diagnostics.dll
Matrix.Common.Diagnostics.FrontEnd.dll
Matrix.Common.Extended.dll
Matrix.Common.FrontEnd.dll
Matrix.Common.Sockets.dll
Matrix.Framework.TestFramework.dll
nunit.framework.dll
Matrix.Framework.SuperPool.Demonstration
bin
Debug
Release
FormServer.cs.bak
Properties
Matrix.Framework.SuperPool.Test
bin
Debug
Release
Matrix.Framework.SuperPool.Test.vshost.exe.manifest
MultiThreadTests
Properties
Settings.settings
SpeedTests
Matrix.Framework.SuperPool.UnitTest
bin
Debug
Release
Matrix.Framework.SuperPool.UnitTest.csproj.user
Properties
// -----
// Copyright 2010 Deyan Timnev
// This file is part of the Matrix Platform (www.matrixplatform.com).
// The Matrix Platform is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version. The Matrix Platform is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; 
// without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License along with the Matrix Platform. If not, see http://www.gnu.org/licenses/lgpl.html
// -----
using System;
using System.Collections.Generic;
using System.IO;

namespace Matrix.Common.Core.Serialization
{
    /// <summary>
    /// Helper class to contain and make easier access to serialization data of all serializable types.
    /// Extended version of the System SerializationInfo class.
    /// </summary>
    [Serializable]
    public class SerializationInfoEx
    {
        readonly Dictionary<string, object> _objects = new Dictionary<string, object>();

        public object this[string name]
        {
            get
            {
                lock (this)
                {
                    object value;
                    if (_objects.TryGetValue(name, out value))
                    {
                        return value;
                    }

                    return null;
                }
            }

            set
            {
                lock (this)
                {
                    _objects[name] = value;
                }
            }

        }

        /// <summary>
        /// Default constructor.
        /// </summary>
        public SerializationInfoEx()
        {
        }

        /// <summary>
        /// Deserialize data from stream.
        /// </summary>
        public SerializationInfoEx(MemoryStream stream)
        {
            object value;
            if (SerializationHelper.Deserialize(stream, out value).IsSuccess)
            {
                _objects = (Dictionary<string, object>)value;
            }
        }

        /// <summary>
        /// Clear persisted data.
        /// </summary>
        public void Clear()
        {
            lock (this)
            {
                _objects.Clear();
            }
        }

        /// <summary>
        /// Clear persisted data by part (or all) of name.
        /// </summary>
        public void ClearByNamePart(string namePart)
        {
            lock (this)
            {
                foreach (string pairName in CommonHelper.EnumerableToArray(_objects.Keys))
                {
                    if (pairName.Contains(namePart))
                    {
                        _objects.Remove(pairName);
                    }
                }
            }
        }

        /// <summary>
        /// Delete the value with the given name.
        /// </summary>
        /// <param name="name"></param>
        public bool DeleteValue(string name)
        {
            lock (this)
            {
                return _objects.Remove(name);
            }
        }

        /// <summary>
        /// Convert persisted data to stream.
        /// </summary>
        /// <returns></returns>
        public MemoryStream ToStream()
        {
            lock (this)
            {
                MemoryStream stream = new MemoryStream();
                SerializationHelper.Serialize(stream, _objects);
                return stream;
            }
        }

        /// <summary>
        /// Add new value to the list of persisted values.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="value"></param>
        public void AddValue(string name, object value)
        {
            lock (this)
            {
                _objects[name] = value;
            }
        }

        /// <summary>
        /// Read string value.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public string GetString(string name)
        {
            return GetValue<string>(name);
        }

        /// <summary>
        /// Read an int value.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public int GetInt32(string name)
        {
            return GetValue<Int32>(name);
        }

        /// <summary>
        /// Read a single value.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public Single GetSingle(string name)
        {
            return GetValue<Single>(name);
        }

        /// <summary>
        /// Read a boolean value.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public bool GetBoolean(string name)
        {
            return GetValue<bool>(name);
        }

        /// <summary>
        /// Obtain a serialized value with the type T and name.
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="name"></param>
        /// <returns></returns>
        public T GetValue<T>(string name)
        {
            lock (this)
            {
                return (T)_objects[name];
            }
        }
        
        /// <summary>
        /// 
        /// </summary>
        public bool TryGetValue<T>(string name, ref T value)
        {
            lock (this)
            {
                if (_objects.ContainsKey(name))
                {
                    value = (T)_objects[name];
                    return true;
                }
                else
                {
                    return false;
                }
            }
        }

        /// <summary>
        /// If value is not present, create a new instance and return it.
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="name"></param>
        /// <returns></returns>
        public T GetValueOrNew<T>(string name)
            where T : new()
        {
            lock (this)
            {
                if (ContainsValue(name))
                {
                    return (T)_objects[name];
                }
                else
                {
                    return new T();
                }
            }
        }

        /// <summary>
        /// Helper, redefine of ContainsValue().
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public bool HasValue(string name)
        {
            return ContainsValue(name);
        }

        /// <summary>
        /// Check if a value with this name is contained in the list of serialized values.
        /// </summary>
        public bool ContainsValue(string name)
        {
            lock (this)
            {
                return _objects.ContainsKey(name);
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Deyan Timnev
Product Manager Ingenious Ltd, Bulgaria
Bulgaria Bulgaria
I worked for a few years as a C++/Win32 developer and software architect, and then moved on to the .NET environment where I was able to discover the beauty of managed programming.

I am currently involved in the development and management of Open Forex Platform (www.openforexplatform.com) and the Matrix Platform (www.matrixplatform.com).

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