- matrix_superpool_standalone.zip
- LGPL License.txt
- Lib
- PowerCollections.dll
- Matrix.Framework.SuperPool.Standalone
- bin
- Debug
- Release
- Common.Sockets
- Common
- Core
- License.txt
- Matrix.Common.Core
- Matrix.Common.Extended
- Matrix.Common.Sockets
- Common
- Core
- Matrix.Framework.MessageBus
- Client
- Matrix.Framework.SuperPool.Standalone.csproj
- Matrix.Framework.SuperPool.Standalone.csproj.user
- Matrix.Framework.SuperPool
- Call
- Clients
- Core
- DynamicProxy
- Subscription
- Notes.txt
- Properties
- Matrix.SuperPool.Full.sln
- Matrix.SuperPool.sln
- Tests
- Lib
- log4net.dll
- Matrix.Common.Core.dll
- Matrix.Common.Diagnostics.dll
- Matrix.Common.Diagnostics.FrontEnd.dll
- Matrix.Common.Extended.dll
- Matrix.Common.FrontEnd.dll
- Matrix.Common.Sockets.dll
- Matrix.Framework.TestFramework.dll
- nunit.framework.dll
- Matrix.Framework.SuperPool.Demonstration
- Matrix.Framework.SuperPool.Test
- Matrix.Framework.SuperPool.UnitTest
|
// -----
// Copyright 2010 Deyan Timnev
// This file is part of the Matrix Platform (www.matrixplatform.com).
// The Matrix Platform is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version. The Matrix Platform is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License along with the Matrix Platform. If not, see http://www.gnu.org/licenses/lgpl.html
// -----
using System;
using System.Collections.Generic;
using System.Text;
namespace Matrix.Common.Extended.Operationals
{
/// <summary>
/// Enum with states an object can be in. Only one state at a given moment is typically allowed.
/// Not every object goes trough all the stages, it is up to itself to determine what state and when to be in.
/// </summary>
public enum OperationalStateEnum
{
Unknown, // [Reccommendation] State of the item now known.
Constructed, // [Reccommendation] Object was constructed.
Initializing, // [Reccommendation] Object is initializing (maybe waiting for additional data).
Initialized, // [Reccommendation] Object is initialized.
Operational, // [Reccommendation] Object is ready for operation.
NotOperational, // [Reccommendation] Object is not ready for operation.
UnInitialized, // [Reccommendation] Object was uninitialized.
Disposed // [Reccommendation] Object was disposed.
}
/// <summary>
/// IOperational related delegate.
/// </summary>
public delegate void OperationalStateChangedDelegate(IOperational operational, OperationalStateEnum previousOperationState);
/// <summary>
/// Interface defines an object that has operational and non operation states.
/// </summary>
public interface IOperational
{
/// <summary>
/// The current state of the object.
/// </summary>
OperationalStateEnum OperationalState { get; }
/// <summary>
/// Raised when operator changes state, the second parameter is the *previous operational* state.
/// </summary>
event OperationalStateChangedDelegate OperationalStateChangedEvent;
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I worked for a few years as a C++/Win32 developer and software architect, and then moved on to the .NET environment where I was able to discover the beauty of managed programming.
I am currently involved in the development and management of Open Forex Platform (www.openforexplatform.com) and the Matrix Platform (www.matrixplatform.com).