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using NLog;
using NLog.Targets;
using NLog.Targets.Wrappers;
using System.Threading;
class Example
{
static void Main(string[] args)
{
FileTarget target = new FileTarget();
target.Layout = "${longdate} ${logger} ${message}";
target.FileName = "${basedir}/logs/logfile.${level}.txt";
// where to store the archive files
target.ArchiveFileName = "${basedir}/archives/${level}/log.{#####}.txt";
target.ArchiveEvery = FileTarget.ArchiveEveryMode.Minute;
target.ArchiveNumbering = FileTarget.ArchiveNumberingMode.Rolling;
target.MaxArchiveFiles = 3;
target.ArchiveAboveSize = 10000;
// this speeds up things when no other processes are writing to the file
target.ConcurrentWrites = true;
NLog.Config.SimpleConfigurator.ConfigureForTargetLogging(target, LogLevel.Debug);
Logger logger = LogManager.GetLogger("Example");
// generate a large number of messages, sleeping 1/10 of second between writes
// to observe time-based archiving which occurs every minute
// the volume is high enough to cause ArchiveAboveSize to be triggered
// so that log files larger than 10000 bytes are archived as well
// in this version, a single File target keeps track of 3 sets of log and
// archive files, one for each level
// you get:
// logs/logfile.Debug.txt
// logs/logfile.Error.txt
// logs/logfile.Fatal.txt
//
// and your archives go to:
//
// archives/Debug/log.00000.txt
// archives/Debug/log.00001.txt
// archives/Debug/log.00002.txt
// archives/Debug/log.00003.txt
// archives/Error/log.00000.txt
// archives/Error/log.00001.txt
// archives/Error/log.00002.txt
// archives/Error/log.00003.txt
// archives/Fatal/log.00000.txt
// archives/Fatal/log.00001.txt
// archives/Fatal/log.00002.txt
// archives/Fatal/log.00003.txt
for (int i = 0; i < 2500; ++i)
{
logger.Debug("log message {i}", i);
logger.Error("log message {i}", i);
logger.Fatal("log message {i}", i);
Thread.Sleep(100);
}
}
}
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