Click here to Skip to main content
15,867,568 members
Articles / General Programming / Algorithms

Implementing Auto-tiling Functionality in a Tile Map Editor

Rate me:
Please Sign up or sign in to vote.
5.00/5 (19 votes)
7 Sep 2010CPOL4 min read 158.6K   41  
This article presents an algorithm and data structures to implement auto-tiling as seen in RPG Maker, the Starcraft level editor, etc.
No downloads associated with this content

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Malta Malta
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions