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//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// This source code is a part of BCGControlBar library.
// You may use, compile or redistribute it as part of your application
// for free. You cannot redistribute it as a part of a software development
// library without the agreement of the author. If the sources are
// distributed along with the application, you should leave the original
// copyright notes in the source code without any changes.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// For the latest updates to this library, check my site:
// http://welcome.to/bcgsoft
//
// Stas Levin <bcgsoft@yahoo.com>
//*******************************************************************************
#if !defined(AFX_COLORSELECTOR_H__07E27536_C6D9_11D1_A647_00A0C93A70EC__INCLUDED_)
#define AFX_COLORSELECTOR_H__07E27536_C6D9_11D1_A647_00A0C93A70EC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ColorSelector.h : header file
//
#define COLORS_NUM 20
#include "bcgcontrolbar.h"
/////////////////////////////////////////////////////////////////////////////
// CColorSelector window
class BCGCONTROLBARDLLEXPORT CColorSelector : public CButton
{
// Construction
public:
CColorSelector();
// Attributes
protected:
COLORREF m_rgbColors [COLORS_NUM];
CRect m_Rect [COLORS_NUM];
BOOL m_bReady;
int m_iSel;
// Operations
public:
BOOL SelectColor (COLORREF color);
COLORREF GetColor () const
{
ASSERT (m_iSel >= 0 && m_iSel < COLORS_NUM);
return m_rgbColors [m_iSel];
}
protected:
void InitColors ();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CColorSelector)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CColorSelector();
// Generated message map functions
protected:
//{{AFX_MSG(CColorSelector)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnSysColorChange();
//}}AFX_MSG
virtual void DrawItem (LPDRAWITEMSTRUCT lpDIS);
void Adjust ();
int HitTest (POINT point) const;
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COLORSELECTOR_H__07E27536_C6D9_11D1_A647_00A0C93A70EC__INCLUDED_)
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