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using System;
namespace Endogine.Scripting.EScript.Nodes
{
/// <summary>
/// Summary description for MethodNode.
/// </summary>
public class MethodNode : ChunkNode
{
public MethodNode()
{
this.CloseNodeAfterNextLine = true; //an { is always expected
}
/// <summary>
/// Define the arguments that can be used with this method (for parsing, not execution)
/// </summary>
/// <param name="sArgs"></param>
public void DefineArguments(string sArgs)
{
//TODO: check argument definitions
}
/// <summary>
/// Done just before execution of the node.
/// </summary>
/// <param name="args"></param>
public void SetArguments(object[] args)
{
//TODO: can't store the arguments here in members - another function may call this
//WHILE it's executing (e.g. a recursive call)
}
//TODO: Arguments property which returns a list with info about each argument's type and name
}
}
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