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Implementing WS-SecureConversation in Microsoft IssueVision

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27 Sep 20056 min read 73.2K   776   38  
Adding secure communications to the Microsoft IssueVision sample application using WSE 2.0.
using System;
using System.Windows.Forms;

namespace IssueVision
{
	// Commander-derived classes exist to hook up Windows Forms UI elements to 
	// Command objects using an adapter pattern.  The adapter approach permits a 
	// single Command object to sink events from dissimilar ui elements, and to set
	// state on dissimilar ui elements.
	//
	// This implementation provides Commanders for 
	// -menu items
	// -toolbar buttons
	//
	// Commanders exhibit the Adapter pattern in two ways:
	// - They adapt the different kinds of events fired by Clients (e.g. menu
	//   items and tool bar buttons) to invoke the Execute methods of their
	//   Commands.
	// - They adapt the EnableChanged events fired by Commands to set the
	//   Enabled property of their Clients.
	
	// base Commander class
	public abstract class Commander
	{
		protected Command m_command;
		protected abstract void HandleEnableChangedEvent(object sender, Command.EnableChangedEventArgs e);

		protected Commander(Command command)
		{
			m_command = command;
			m_command.EnableChanged += new Command.EnableChangedEventHandler(this.HandleEnableChangedEvent);
		}
	}
	
	// MenuItemCommander class
	public class MenuItemCommander : Commander
	{
		private MenuItem m_item;

		protected MenuItemCommander(MenuItem item, Command command) : base(command)
		{
			m_item = item;
			m_item.Click += new EventHandler(this.HandleUIEvent);
		}

		protected override void HandleEnableChangedEvent(object sender, Command.EnableChangedEventArgs e)
		{
			m_item.Enabled = e.IsEnabled;
		}

		private void HandleUIEvent(object sender, EventArgs e)
		{
			m_command.Execute();
		}

		// Connect is a shared (static) method that performs the task of adapting a menu
		// item to a command.  The commander exists only to wire up the two objects -- 
		// it is not used further
		public static void Connect(MenuItem item, Command command)
		{
			MenuItemCommander unused = new MenuItemCommander(item, command);
		}
	}
	
	public class ToolBarButtonCommander : Commander
	{
		private ToolBarButton m_button;

		protected ToolBarButtonCommander(ToolBarButton button, Command command) : base(command)
		{
			m_button = button;
			button.Parent.ButtonClick += new ToolBarButtonClickEventHandler(this.HandleUIEvent);
		}

		protected override void HandleEnableChangedEvent(object sender, Command.EnableChangedEventArgs e)
		{
			m_button.Enabled = e.IsEnabled;
		}

		private void HandleUIEvent(object sender, ToolBarButtonClickEventArgs e)
		{
			if (m_button == e.Button)
			{
				m_command.Execute();
			}
		}

		// Connect is a shared (static) method that performs the task of adapting a toolbar
		// button to a command.  The commander exists only to wire up the two objects -- 
		// it is not used further
		public static void Connect(ToolBarButton button, Command command)
		{
			ToolBarButtonCommander unused = new ToolBarButtonCommander(button, command);
		}
	}
}

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Written By
Software Developer (Senior)
United States United States
Weidong has been an information system professional since 1990. He has a Master's degree in Computer Science, and is currently a MCSD .NET

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