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Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D

, 28 Jun 2005
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
3dalphatransparency_demo.zip
transparencytest.bmp
3DAlphaTransparency.exe
alphatest.png
Opaque.jpg
3dalphatransparency_src.zip
BinariesAndBitmaps
alphatest.png
Opaque.jpg
transparencytest.bmp
3DAlphaTransparency.csproj.user

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About the Author

Greg Rezansoff
Web Developer
Canada Canada
Greg Rezansoff is a software developer in Toronto, Canada.

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