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Locus Effects

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15 Feb 2006CPOL12 min read 295.8K   3.7K   188  
.NET/C# visual effects framework for changing the user's locus of attention to an area on the screen.
#region � Copyright 2005, BigMan's Stuff - Yuval Naveh, Locus Effects
// Locus Effects
// 
// � Copyright 2005, BigMan's Stuff - Yuval Naveh
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
//  * Redistributions of source code must retain the above copyright notice, 
//    this list of conditions and the following disclaimer. 
//  * Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution. 
//  * Neither the name of BigMan's Stuff, Locus Effects, nor the names of its contributors 
//    may be used to endorse or promote products derived from this software
//    without specific prior written permission. 
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion

using System ;
using System.Drawing ;
using System.Collections ;
using System.ComponentModel ;
using System.Windows.Forms ;
using System.Resources ;
using System.Reflection ;

using BigMansStuff.Common ;

namespace BigMansStuff.LocusEffects
{
	/// <summary>
	/// BitmapLocusEffect -
	///		A predefined bitmap Locus Effect
	/// </summary>
	public class BitmapLocusEffect: BaseBitmapEffect
	{
		#region Constructors

        /// <summary>
        /// Initializes a new instance of the <see cref="BitmapLocusEffect"/> class.
        /// </summary>
		public BitmapLocusEffect()
		{
			m_animationStartColor = Color.FromArgb( 0, 0, 200 ) ;
			m_animationEndColor = Color.FromArgb( 0, 50, 255 ) ;
		}


		#endregion

		#region Protected Methods

        /// <summary>
        /// Sets the initial run time data.
        /// </summary>
		protected override void SetInitialRunTimeData()
		{
            // Load default bitmap
			if ( m_defaultBitmap == null )
			{
				// Load default bitmap just in time
				// Note: Default arrow orientation is SW			
				ResourceManager rm = new ResourceManager( "BigMansStuff.LocusEffects.Effects.Bitmap.BitmapLocusEffect_Images", Assembly.GetExecutingAssembly() ) ;

				m_defaultBitmap = rm.GetObject( "DefaultBitmap" ) as Bitmap ;
			}

			// Use default bitmap, if nothing else was set by the user
			if ( m_bitmap == null )
			{
				m_runTimeData.EffectBitmap = m_defaultBitmap.Clone() as Bitmap ;
			}
			// Use user defined bitmap
			else
			{
				m_runTimeData.EffectBitmap = m_bitmap.Clone() as Bitmap ;
			}
		}

		#endregion

		#region Private Members

		private static Bitmap m_defaultBitmap = null ;

		#endregion
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
United States United States
I've been punching code since the age of 9 when I got my first computer - A Sinclair Spectrum with 48Kb of RAM!
That was a great time, when peek and pokes were the way to do stuff.

I wrote in X86 Assembly, Logo Wink | ;) , Basic, C, C++, Pascal, Delphi, Java and in the last 16 years C#, but NodeJS and Python too.

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