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nVLC

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12 Feb 2018GPL316 min read 12.2M   69.9K   379  
A .NET API for the libVLC interface so the vast majority of VLC functionality could be utilized in managed applications
//    nVLC
//    
//    Author:  Roman Ginzburg
//
//    nVLC is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    nVLC is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//    GNU General Public License for more details.
//     
// ========================================================================

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace Declarations
{
    /// <summary>
    /// Represents a callback method that will handle each frame in video sequence as System.Drawing.Bitmap object.
    /// </summary>
    /// <param name="frame">New frame to display</param>
    public delegate void NewFrameEventHandler(Bitmap frame);

    /// <summary>
    /// Represents the method that will handle each frame in video sequence as array of raw pixel planes.
    /// </summary>
    /// <param name="frame"></param>
    public delegate void NewFrameDataEventHandler(PlanarFrame frame);

    /// <summary>
    /// Represents a callback method which handles audio samples
    /// </summary>
    /// <param name="newSound"></param>
    public delegate void NewSoundEventHandler(Sound newSound);

    /// <summary>
    /// Represents a callback method which handles change in volume or mute values
    /// </summary>
    /// <param name="volume"></param>
    /// <param name="mute"></param>
    public delegate void VolumeChangedEventHandler(float volume, bool mute);

    /// <summary>
    /// Container for custom audio processing callbacks
    /// </summary>
    public class AudioCallbacks
    {
        /// <summary>
        /// Callback method for handling voulume and mute proerties change
        /// </summary>
        public VolumeChangedEventHandler VolumeCallback;

        /// <summary>
        /// Callback method for handling PCM samples
        /// </summary>
        public NewSoundEventHandler SoundCallback;

        /// <summary>
        /// Callback method called when media player switches to Pause state
        /// </summary>
        public Action<long> PauseCallback;

        /// <summary>
        /// Callback method called when media player switches to Playback state
        /// </summary>
        public Action<long> ResumeCallback;

        /// <summary>
        /// Callback method called when all pending buffers should be discarded
        /// </summary>
        public Action<long> FlushCallback;

        /// <summary>
        /// Callback method called when all pending buffers must be played
        /// </summary>
        public Action DrainCallback;
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


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