// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace Declarations
{
/// <summary>
/// Enables custom processing of video frames.
/// </summary>
public interface IMemoryRenderer : IRenderer
{
/// <summary>
/// Sets the callback which invoked when new frame should be displayed
/// </summary>
/// <param name="callback">Callback method</param>
/// <remarks>The frame will be auto-disposed after callback invokation.</remarks>
void SetCallback(NewFrameEventHandler callback);
/// <summary>
/// Gets the latest video frame that was displayed.
/// </summary>
Bitmap CurrentFrame { get; }
/// <summary>
/// Sets the bitmap format for the callback.
/// </summary>
/// <param name="format">Bitmap format of the video frame</param>
void SetFormat(BitmapFormat format);
}
}